Quasimorph pacts guide: S.K.U.L.L. Project explained — 142 pacts, how to sign them (Baron skulls at 1000 Quasimorphosis), rites, pact families, best pacts.
Quasimorph Pacts Guide — S.K.U.L.L. Contracts & the 142 Pact List
Pacts are Quasimorph's metamorph contracts: consumable items that rewrite clone capabilities with borrowed Quasimorph power — at a price measured in Quasimorphosis pressure. Version 1.0 (Steam, July 31, 2026) shipped the full S.K.U.L.L. Project with 142 pacts, a dedicated Pact department on the Magnum, and rites that feed roughly seventy of them into your roster. Understanding pacts separates players who use metamorph power deliberately from players who accidentally Rapture themselves on the ship.
If you haven't met the horror meter yet, read the Quasimorphosis survival guide before consuming anything — every pact card costs meter budget on horror-capable stations.

Here's what you'll learn:
- What the S.K.U.L.L. Project is and how pact mechanics work
- How to sign a pact: the 1000-Quasimorphosis Baron hunt and skull drops
- The 142-pact economy: rites, Baron drops, exchanges, and the Pact Department
- The pact families (Flauros, Shartamakhum, Gannix, Duggur, Ur, Cattaram, Ron, Scrivnus) and named pacts worth chasing
- The best pacts to target and the risks of metamorph builds
Official resources: Steam store page · Official Quasimorph Wiki — S.K.U.L.L. Project (wiki.gg) · Quasimorph Pacts & S.K.U.L.L. Guide (wiki) · Quasimorph Choosing Contracts Guide (wiki) · IGN game page
What Is the S.K.U.L.L. Project?
The S.K.U.L.L. Project is Quasimorph's pact system — consumable metamorph contracts that let a clone borrow power from the Quasimorphs. Key rules:
- Pacts are inventory items you consume to apply effects — often permanent for that clone line until death.
- Pacts bind to the character and persist through deaths. The only way to remove one is the Breaking the Pact artifact, which works from inventory during prep, mission, or after.
- Many pacts raise Quasimorphosis baseline or accelerate meter climb on horror-capable stations — that's the deliberate tradeoff for metamorph power.
- Activate the pact's skill with the Q key on a cooldown; using it typically increases your Quasimorphosis further.
Pacts overlap thematically with augmentations and implants but use separate S.K.U.L.L. rules — and can conflict, so plan on the ship before stacking effects.
How to Sign Pacts: The Baron Hunt
The classic acquisition loop is horror-based:
- Push Quasimorphosis to 1000 on a horror-capable station. At that threshold a boss — the Baron entity — is alerted and comes hunting you.
- Kill the Baron and loot its skull (a rotating skull item on the floor).
- Absorb the skull to sign the pact — you can do this even without extracting.
- Killing the Baron also resets the meter to 100 (the new minimum for that run) and grants a S.K.U.L.L. pact.
Intentional Baron farming is an endgame activity — you need dual damage types, doorway kiting, and a full medkit queue. Extract-before-1000 farming on Absentia moons is the safe path while you're still certifying. See the Baron boss guide before attempting deliberate hunts.
The 142 Pacts: Where They Come From
Version 1.0 ships 142 pacts total, making pact collection a long-tail progression system parallel to Class Chips and endings:
- ~70 pacts via rites — ship-side or narrative rituals tied to faction standing, story progress, and Magnum department levels. Tezctlan, Civil Resistance, Xiomara, AnCom, and RealWare routes intersect pact rewards differently.
- Baron drops and horror rewards — Rapture encounters can drop pact-related items; intentional Baron hunting is a real acquisition path.
- Pact Department exchange — feed low-tier pacts (plus Quasimorphic materials) to roll higher-tier outcomes, including pacts that don't drop from Barons. This is why hoarding junk cards still matters.
- Tezctlan exchange — the Tezctlan storyline offers faction-goods-for-skull-contract trades unavailable through generic rites.
Pact items carry tech tiers (roughly Tech 1-10) and costs listed on the card. Consume on the ship, never mid-mission on horror stations.
Pact Families and Named Pacts
Pacts group by the bramfatura (Quasimorph realm) they draw from. The families named in 1.0 sources:
| Family | Realm / theme | Example pacts (community-compiled) |
|---|---|---|
| Flauros | Demon-hunter bramfatura | Eye of Slaine (transform into a Flauros Baron for 100 turns, +300 Quasimorphosis, -5 max health), Venom Hail (6 projectiles, 28-52 poison), Flauros' Hunters (summon 7 allied centaur quasimorphs), Horncall (summon an allied Baron) |
| Gannix | Venus bramfatura (Aztec-flavoured) | Hemostasis (Tech 10, 33-66 lacerating to all visible enemies), Nagual's Eccolapse (Tech 1, kill a human and summon an allied predator), Muster (2-9 Gannix quasimorphs attack you after each objective) |
| Cattaram | Ceres bramfatura (Titan-flavoured) | Brood of Tartarus (8 explosions, 80 explosive damage, spawns animated crystals), Sapphyrite (transform into a Cattaram Baron for 20 turns, uses Cataclysm), Cataclysm (destroy 30 walls, stun 5 turns, summon 15 crystals) |
| Shartamakhum | Mercury bramfatura | Sultan-themed pact line; 7 unfinished Shartamakhum pacts from 0.9.9 were completed for 1.0 |
| Duggur / Ron / Scrivnus / Ur | Named bramfaturas | Smaller families — Duggur, Ron, and Scrivnus each had unfinished pacts completed at launch; Ur is the restored Mars bramfatura from the Tezctlan spear quest |
Pact damage values (28-52 poison, 80 explosive, and so on) are community-compiled from the official S.K.U.L.L. Project page and the Steam community pact compendium, and can shift with balance patches. Always read the live card before consuming.
Best Pacts to Target
"Best" depends on your build, but community discussion converges on:
- Economy and utility pacts that don't move the horror meter on every mission — barter adjacency, examine bonuses, and damage-typing helpers that align with your class.
- Flauros summon pacts (Hunters, Horncall) for players who want firepower on demand — the allied quasimorphs turn tough rooms into two-front fights.
- Gannix Hemostasis as a screen-clear tool for heavy-gunner builds.
- Cattaram Cataclysm / Sapphyrite for players who want area denial and the Baron transformation fantasy.
If you run low-horror farming, prefer pacts that help on Absentia moons without raising meter there. Risky metamorph pacts shine only in deliberate Rapture hunts where Baron drops justify the climb.
Pact Risks and Removing Pacts
- Quasimorphosis costs are real. Recalculate your extract threshold after each pact consumed — see the Quasimorphosis survival guide.
- Some metamorph pacts transform you (hulk, blob, Baron form). Community reports describe run-ending surprises when transformation triggers are unclear — for example, losing the ability to interact with HQ, elevators, or inventory. Treat untested transformations as high-risk.
- Breaking the Pact is the only removal tool, and it trades well at stations accepting Quasimorphic artifacts — don't vendor it carelessly.
Frequently Asked Questions
How many pacts are in Quasimorph 1.0?
Version 1.0 includes 142 pacts total. Roughly seventy are obtainable through rites, with the rest from Baron drops, Tezctlan exchanges, and the Pact Department sidegrade loop.
How do I get pacts in Quasimorph?
Reach 1000 Quasimorphosis to summon the Baron, kill it, and absorb its skull; complete rites; run Tezctlan exchanges; or roll Pact Department exchanges with surplus low-tier pacts.
What is the S.K.U.L.L. Project in Quasimorph?
It's the pact system: consumable metamorph contracts that rewrite clone capabilities at the cost of Quasimorphosis pressure. Pacts bind to characters, persist through death, and are removed only by Breaking the Pact.
Do pacts raise Quasimorphosis in Quasimorph?
Many do — either as a baseline increase or by accelerating meter climb on horror stations. Some also raise the meter when you activate their Q-skill. Read each pact card before consumption.
What is the best pact in Quasimorph?
For most players: utility and economy pacts that don't move the meter, then Flauros summon pacts for combat power. Gannix Hemostasis and Cattaram Cataclysm are strong combat picks. Match consumption to your class build rather than chasing collection completion.
How do I remove a pact in Quasimorph?
Use the Breaking the Pact artifact from your inventory (prep, during, or after a mission). It's the only removal method, since pacts persist through clone death.
Related Guides
- Quasimorph Quasimorphosis Survival Guide — the Horror Meter
- Quasimorph Factions Guide — Reputation & Rites
- Quasimorph All Endings Guide — 9 Endings & Route Planning
- Quasimorph Classes Tier List — Best Mercenary Classes
- Quasimorph Builds Guide — Best Loadouts & Weapon Combos
- Quasimorph Campaign Walkthrough — All Storylines
Last updated: August 14, 2026.
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