Quasimorph augmentations guide: bionic sets, quasimorphic implants, all 9 body slots, stat matrices, Magnum unlocks, and wound interaction mechanics.
Quasimorph Augmentations Guide: Implants, Bionics & Body Mods
Quasimorph's body-modification system replaces an operative's body parts with augmentations and installs implants into body slots. Trading stats against operational drawbacks turns clones into PMC units.
Mastering body mods is required for two achievements: I Never Asked for This (implants in every slot) and Ship of Theseus (augment every body part). This guide details all 9 body slots, stat matrices for Bionic, Quasimorphic, and Weapon-Limb augments, Magnum requirements, and build loadouts.

Official source: Steam Store Page · Official Quasimorph Wiki — Augmentations and Implants · Official Quasimorph Wiki — Augmentation Chip · Steam 1.0 Patch Notes
Augmentations vs. Implants: Core System Differences
- Augmentations: Mechanically replace body parts (Head, Shoulder, Hand/Arm, Thigh, Foot, Body/Torso, Chest, Stomach, Knee), granting stat shifts with negative trade-offs.
- Implants: Micro-chips inserted into body parts for active abilities (recharged at Recharge Stations) or passive stat boosts.
Key Rules and Mechanics
- Clone Death Wipes Upgrades: On death, installed augmentations and implants vanish. See extraction guide.
- Wound Disablement: Wounds disable implant bonuses on that part.
- Robotic Repair: Bionic parts require industrial toolkits to repair.
- Tissue Compatibility: Quasimorphic implants only fit organic tissue parts.
Fully augmenting a mercenary requires high credits. Never send fully modded mercenaries into high-risk runs without adequate armor — see combat guide.
The 9 Body Slots & Bionic Series Matrix
Every mercenary possesses nine customizable body slots: Head, Shoulder, Hand/Arm, Thigh, Foot, Body/Torso, Chest, Stomach, and Joint-Knee. Bionic augmentations fall into three series: Cyborg, Military, and Rubberized.
9 Body Slots Overview Table
| Body Slot | Compatible Modifications | Tactical Role |
|---|---|---|
| Head | Visors, Sensory Implants | FOV, Crit chance, Accuracy, Quasimorphosis suppression |
| Shoulder | Power Arms, Hydraulic Jacks | Melee damage multipliers, carrying capacity |
| Hand / Arm | Weapon-Limbs, Projectile Boosters | Ranged accuracy, scatter reduction, extra hits |
| Chest | Deflector Plates, Heart Enhancers | Resistance scaling, HP pool expansion |
| Body / Torso | Epidermal Armor, Internal Shielding | Damage mitigation, status duration |
| Stomach | Tox-Filters, Metabolic Converters | Infection/Poison immunity, calorie rates |
| Thigh | Hydraulic Legs, Sprint Actuators | Movement AP costs, dodge percentage |
| Foot | Rubberized Soles, Shock Absorbers | Stealth movement noise, knockback immunity |
| Knee | Deflectors, Regeneration Joints | Dodge chance, passive HP recovery |
Full Bionic Sets Attributes Matrix
| Series / Part | Slot | Primary Stat Buffs | Resistances & Perks | Trade-offs & Drawbacks |
|---|---|---|---|---|
| Cyborg Head | Head | -1 Quasimorphosis growth | -10% Incoming Pain | -5 Max HP, -20 Shock Res, -10% FOV |
| Cyborg Leg | Thigh/Leg | -30% Weight Modifier | Knockback Immunity | Running disabled (Walk only) |
| Military Arm | Hand/Arm | +1 Projectile, +10% Accuracy | -30% Weapon Scatter | -10 Max HP |
| Military Leg | Thigh/Leg | +10% Dodge | +5 Blunt/Fire/Poison Res | Stealth disabled, +10% Weight Mod |
| Rubberized Leg | Thigh/Leg | Sprint mode costs 4 AP | +10% Accuracy | -10 Max HP, +20% Wound Chance |
| Rubberized Head | Head | +20% FOV, Normal detection | +15% Crit Damage | -25 Shock Res, -1 Vision Range |
| Spider Knee | Knee | Passive HP Regeneration | +5% Dodge | -10 Blunt Res |
| Bionic Lungs | Chest | -40% Calorie Consumption | +15 Cold Res | -10 Max HP |
Reducing Sprint movement cost to 4 AP with the Rubberized Leg is a core speed synergy. Combined with Athletics perks, it enables rapid repositioning. See our classes tier list.
Weapon-Limb Augmentations
Integrated weapon-limbs replace standard arms, occupying arm slots while providing direct weaponry:
Integrated Weapon-Limbs Matrix
| Weapon-Limb | Type / Class | Damage & Range | Primary Stat Buffs | Secondary Costs / Drawbacks |
|---|---|---|---|---|
| Digger | Melee Club | Heavy Blunt | +50% Melee Damage | -10% Weight Mod, +15% Wound Chance |
| Judge ABC | Assault Rifle | Ranged Ballistics | +10 Blunt/Pierce/Cut Res | 1 AP arm activation cost |
| Blade-23 | Cybernetic Blade | High Cut/Pierce | +10% Melee Accuracy | +20% Wound Chance, +1 Extra Hit |
| Ninurtagun | Quasimorphic Cannon | Thermal/Beam | +15 Beam Resistance | +2 Quasimorphosis per turn |
| Giant Hand | Organic Heavy Limb | Heavy Melee Impact | +15% Melee Dmg, +20% HP | -10% Ranged Accuracy |
For full weapon stat comparisons, visit our weapons guide.
Quasimorphic Augmentations & Organic Implants
Organic implants harvested from Quasimorphs grant stat bonuses while accelerating Quasimorphosis rates.
Quasimorphic Attributes & Unlock Matrix
| Implant / Augment | Slot | Primary Stat Buffs | Environmental Resistances | Quasimorphosis Cost / Drawbacks |
|---|---|---|---|---|
| Eye of Rarrug | Head | Enemy Detection, +40% Crit Dmg | +10 Entropy Res | +1 Quasimorphosis growth rate |
| Overgrown Muscles | Shoulder | +1 Extra Strike, +20% Melee Dmg | +5 Blunt Res | +10% Weight Modifier |
| Heart of Eitsekhor | Chest | +80 Max HP, +30% Outgoing Dmg | -50% Total Resists | Massive Glass-Cannon fragility |
| Armor of Igva | Chest | +8 All Armor Resistances | Defense Tanking | +20% Wound Chance |
| Skull of Amaxatli | Head | +100 Max HP Pool | +10 Fire/Cold/Entropy Res | +2 Quasimorphosis growth rate |
| Whisper of Euphos | Head | +20% Accuracy, +10% Dodge | +15 Mind/Entropy Res | +1 Quasimorphosis per turn |
| Mutated Hand | Hand | +10% Max HP | -30% Incoming Pain | Organic part requirement |
Stacking quasimorphic implants increases Quasimorphosis gauge buildup per turn, risking early Baron spawns. Refer to our Quasimorphosis survival guide and Baron boss guide.
Recommended Build Loadouts by Combat Role
| Role / Archetype | Key Augmentations & Implants | Primary Advantage | Recommended Guides |
|---|---|---|---|
| Tanky Frontliner | Reinforced Epidermis, Armor of Igva, Cyborg Head | Resistance mitigation | Builds guide |
| Sprint Gunslinger | Rubberized Leg, Military Arm, Cortex Stimulator | High-speed sprint firing | Classes tier list |
| Melee Berserker | Overgrown Muscles, Giant Hand, Blade-23 | Multi-strike melee execution | Combat guide |
| Status Utility | Tox-Cleanser Stomach, Immune Enhancer | Immunity to toxins | Beginner guide |
| Economic Scavenger | Bionic Lungs, Sensory Detector | Low calorie drain | Economy guide |
Magnum Unlocks, Extraction Odds & Achievement Guide
Magnum Module Requirements
- Augmentics Module: Enables production and installation of advanced bionics.
- Biophysics of Quasimorphs Upgrade: Unlocks Quasimorphic organic implant installation.
- Health Malus Removal Upgrade: Removes max-HP penalties from all augmentations (see Magnum upgrades guide).
Harvesting and Extraction Odds
- Base Extraction Rate: 5% base chance upon enemy disarticulation.
- Neurosurgery Upgrade: Adds +15% extraction rate (up to 20%).
- Base Module Bonus: Adds +5% extraction rate (up to 25% total chance).
Steam Achievements
- I Never Asked for This: Install implants in every body slot on an active clone.
- Ship of Theseus: Replace every body part with cybernetic augmentations. See achievements guide.
Frequently Asked Questions
How do augmentations work in Quasimorph?
Augmentations replace body parts with prosthetics altering base stats, while implants slot into body parts for active or passive bonuses. Both carry drawbacks and vanish on clone death.
What are the 9 body slots for augmentations in Quasimorph?
The nine slots are Head, Shoulder, Hand/Arm, Thigh, Foot, Body/Torso, Chest, Stomach, and Joint-Knee.
What are the best augmentations in Quasimorph?
Standout choices include Rubberized Leg (Sprint = 4 AP), Military Arm (+1 projectile, -30% scatter), Cyborg Head (-1 Quasimorphosis), Eye of Rarrug (+40% crit dmg), and Heart of Eitsekhor (+80 HP).
How do I unlock augmentations in Quasimorph?
Build the Augmentics module on the Magnum and research "Biophysics of Quasimorphs". Basic items work immediately, while extraction upgrades boost part harvest rates.
Do implants have downsides in Quasimorph?
Yes. All implants trade stats like max HP or resistances, while quasimorphic implants increase Quasimorphosis growth per turn.
What is the difference between augmentations and implants?
Augmentations replace body limbs directly, while implants are chips inserted into body parts for active or passive abilities.
Related Guides
- Quasimorph Builds Guide — Loadouts & Synergies
- Quasimorph Quasimorphosis Survival Guide
- Quasimorph Magnum Upgrades Guide — Base Priority
- Quasimorph Combat Guide — Stances, AP & Positioning
- Quasimorph Baron Boss Guide — Boss Encounters
- Quasimorph Achievements Guide — 100% Completion
- Quasimorph Weapons Guide — Stats & Damage Types
- Quasimorph Classes Tier List & PMC Mechanics
- Quasimorph Extraction Guide — Survival & Loot Drops
More Quasimorph Guides
Quasimorph builds guide: best 1.0 loadouts per class (Eclipse melee, Scout loot, Tifton heavy), weapon and ammo combos, top weapons, loadout checklist.
Quasimorph campaign walkthrough: how the 5 storylines unlock, route order to all 9 endings, story mission types, and avoiding quest-loot permadeath.
Quasimorph classes tier list: mercenary classes ranked (Scouts, Tunnel Rats, Eclipse Blades), Class Chip unlocks, best beginner class, operator pairings.
Quasimorph combat guide: turn-based AP economy, Sneak/Walk/Sprint stances, hit chance and scatter, damage types, room clearing and ammo pairing.
Quasimorph economy guide: the Stock Exchange, supply-and-demand bartering, faction credit and Dignitas, reputation floors, and Trade Shuttle modes.
Quasimorph extraction guide: how extraction works (death loses loot), shuttle vs pod, when to extract, loot priority, weight/dodge, Magnum base building order.
Quasimorph factions guide: all factions (AnCom, RealWare, SBN, Dilthey, Civil Resistance, Unchained Belt, Tezctlan, Xiomara), reputation mechanics, best picks.
Quasimorph Magnum upgrades guide: HIS Magnum departments, best upgrade order for early game, material costs, and the modules that fix real problems.
