Quasimorph Augmentations: Implants, Bionics & Stats

Quasimorph augmentations guide: bionic sets, quasimorphic implants, all 9 body slots, stat matrices, Magnum unlocks, and wound interaction mechanics.

By RogueWiki Editors · Last Updated: August 20, 2026

Quasimorph Augmentations Guide: Implants, Bionics & Body Mods

Quasimorph's body-modification system replaces an operative's body parts with augmentations and installs implants into body slots. Trading stats against operational drawbacks turns clones into PMC units.

Mastering body mods is required for two achievements: I Never Asked for This (implants in every slot) and Ship of Theseus (augment every body part). This guide details all 9 body slots, stat matrices for Bionic, Quasimorphic, and Weapon-Limb augments, Magnum requirements, and build loadouts.

Quasimorph operator cybernetic augmentation interface showing 9 body slots and implant status
Quasimorph operator cybernetic augmentation interface showing 9 body slots and implant status


Official source: Steam Store Page · Official Quasimorph Wiki — Augmentations and Implants · Official Quasimorph Wiki — Augmentation Chip · Steam 1.0 Patch Notes

Augmentations vs. Implants: Core System Differences

  • Augmentations: Mechanically replace body parts (Head, Shoulder, Hand/Arm, Thigh, Foot, Body/Torso, Chest, Stomach, Knee), granting stat shifts with negative trade-offs.
  • Implants: Micro-chips inserted into body parts for active abilities (recharged at Recharge Stations) or passive stat boosts.

Key Rules and Mechanics

  1. Clone Death Wipes Upgrades: On death, installed augmentations and implants vanish. See extraction guide.
  2. Wound Disablement: Wounds disable implant bonuses on that part.
  3. Robotic Repair: Bionic parts require industrial toolkits to repair.
  4. Tissue Compatibility: Quasimorphic implants only fit organic tissue parts.
Death Voiding Warning

Fully augmenting a mercenary requires high credits. Never send fully modded mercenaries into high-risk runs without adequate armor — see combat guide.

The 9 Body Slots & Bionic Series Matrix

Every mercenary possesses nine customizable body slots: Head, Shoulder, Hand/Arm, Thigh, Foot, Body/Torso, Chest, Stomach, and Joint-Knee. Bionic augmentations fall into three series: Cyborg, Military, and Rubberized.

9 Body Slots Overview Table

Body Slot Compatible Modifications Tactical Role
Head Visors, Sensory Implants FOV, Crit chance, Accuracy, Quasimorphosis suppression
Shoulder Power Arms, Hydraulic Jacks Melee damage multipliers, carrying capacity
Hand / Arm Weapon-Limbs, Projectile Boosters Ranged accuracy, scatter reduction, extra hits
Chest Deflector Plates, Heart Enhancers Resistance scaling, HP pool expansion
Body / Torso Epidermal Armor, Internal Shielding Damage mitigation, status duration
Stomach Tox-Filters, Metabolic Converters Infection/Poison immunity, calorie rates
Thigh Hydraulic Legs, Sprint Actuators Movement AP costs, dodge percentage
Foot Rubberized Soles, Shock Absorbers Stealth movement noise, knockback immunity
Knee Deflectors, Regeneration Joints Dodge chance, passive HP recovery

Full Bionic Sets Attributes Matrix

Series / Part Slot Primary Stat Buffs Resistances & Perks Trade-offs & Drawbacks
Cyborg Head Head -1 Quasimorphosis growth -10% Incoming Pain -5 Max HP, -20 Shock Res, -10% FOV
Cyborg Leg Thigh/Leg -30% Weight Modifier Knockback Immunity Running disabled (Walk only)
Military Arm Hand/Arm +1 Projectile, +10% Accuracy -30% Weapon Scatter -10 Max HP
Military Leg Thigh/Leg +10% Dodge +5 Blunt/Fire/Poison Res Stealth disabled, +10% Weight Mod
Rubberized Leg Thigh/Leg Sprint mode costs 4 AP +10% Accuracy -10 Max HP, +20% Wound Chance
Rubberized Head Head +20% FOV, Normal detection +15% Crit Damage -25 Shock Res, -1 Vision Range
Spider Knee Knee Passive HP Regeneration +5% Dodge -10 Blunt Res
Bionic Lungs Chest -40% Calorie Consumption +15 Cold Res -10 Max HP
The Rubberized Leg Sprint Meta

Reducing Sprint movement cost to 4 AP with the Rubberized Leg is a core speed synergy. Combined with Athletics perks, it enables rapid repositioning. See our classes tier list.

Weapon-Limb Augmentations

Integrated weapon-limbs replace standard arms, occupying arm slots while providing direct weaponry:

Integrated Weapon-Limbs Matrix

Weapon-Limb Type / Class Damage & Range Primary Stat Buffs Secondary Costs / Drawbacks
Digger Melee Club Heavy Blunt +50% Melee Damage -10% Weight Mod, +15% Wound Chance
Judge ABC Assault Rifle Ranged Ballistics +10 Blunt/Pierce/Cut Res 1 AP arm activation cost
Blade-23 Cybernetic Blade High Cut/Pierce +10% Melee Accuracy +20% Wound Chance, +1 Extra Hit
Ninurtagun Quasimorphic Cannon Thermal/Beam +15 Beam Resistance +2 Quasimorphosis per turn
Giant Hand Organic Heavy Limb Heavy Melee Impact +15% Melee Dmg, +20% HP -10% Ranged Accuracy

For full weapon stat comparisons, visit our weapons guide.

Quasimorphic Augmentations & Organic Implants

Organic implants harvested from Quasimorphs grant stat bonuses while accelerating Quasimorphosis rates.

Quasimorphic Attributes & Unlock Matrix

Implant / Augment Slot Primary Stat Buffs Environmental Resistances Quasimorphosis Cost / Drawbacks
Eye of Rarrug Head Enemy Detection, +40% Crit Dmg +10 Entropy Res +1 Quasimorphosis growth rate
Overgrown Muscles Shoulder +1 Extra Strike, +20% Melee Dmg +5 Blunt Res +10% Weight Modifier
Heart of Eitsekhor Chest +80 Max HP, +30% Outgoing Dmg -50% Total Resists Massive Glass-Cannon fragility
Armor of Igva Chest +8 All Armor Resistances Defense Tanking +20% Wound Chance
Skull of Amaxatli Head +100 Max HP Pool +10 Fire/Cold/Entropy Res +2 Quasimorphosis growth rate
Whisper of Euphos Head +20% Accuracy, +10% Dodge +15 Mind/Entropy Res +1 Quasimorphosis per turn
Mutated Hand Hand +10% Max HP -30% Incoming Pain Organic part requirement
Quasimorphosis Escalation Risk

Stacking quasimorphic implants increases Quasimorphosis gauge buildup per turn, risking early Baron spawns. Refer to our Quasimorphosis survival guide and Baron boss guide.

Role / Archetype Key Augmentations & Implants Primary Advantage Recommended Guides
Tanky Frontliner Reinforced Epidermis, Armor of Igva, Cyborg Head Resistance mitigation Builds guide
Sprint Gunslinger Rubberized Leg, Military Arm, Cortex Stimulator High-speed sprint firing Classes tier list
Melee Berserker Overgrown Muscles, Giant Hand, Blade-23 Multi-strike melee execution Combat guide
Status Utility Tox-Cleanser Stomach, Immune Enhancer Immunity to toxins Beginner guide
Economic Scavenger Bionic Lungs, Sensory Detector Low calorie drain Economy guide

Magnum Unlocks, Extraction Odds & Achievement Guide

Magnum Module Requirements

  • Augmentics Module: Enables production and installation of advanced bionics.
  • Biophysics of Quasimorphs Upgrade: Unlocks Quasimorphic organic implant installation.
  • Health Malus Removal Upgrade: Removes max-HP penalties from all augmentations (see Magnum upgrades guide).

Harvesting and Extraction Odds

  • Base Extraction Rate: 5% base chance upon enemy disarticulation.
  • Neurosurgery Upgrade: Adds +15% extraction rate (up to 20%).
  • Base Module Bonus: Adds +5% extraction rate (up to 25% total chance).

Steam Achievements

  1. I Never Asked for This: Install implants in every body slot on an active clone.
  2. Ship of Theseus: Replace every body part with cybernetic augmentations. See achievements guide.

Frequently Asked Questions

How do augmentations work in Quasimorph?

Augmentations replace body parts with prosthetics altering base stats, while implants slot into body parts for active or passive bonuses. Both carry drawbacks and vanish on clone death.

What are the 9 body slots for augmentations in Quasimorph?

The nine slots are Head, Shoulder, Hand/Arm, Thigh, Foot, Body/Torso, Chest, Stomach, and Joint-Knee.

What are the best augmentations in Quasimorph?

Standout choices include Rubberized Leg (Sprint = 4 AP), Military Arm (+1 projectile, -30% scatter), Cyborg Head (-1 Quasimorphosis), Eye of Rarrug (+40% crit dmg), and Heart of Eitsekhor (+80 HP).

How do I unlock augmentations in Quasimorph?

Build the Augmentics module on the Magnum and research "Biophysics of Quasimorphs". Basic items work immediately, while extraction upgrades boost part harvest rates.

Do implants have downsides in Quasimorph?

Yes. All implants trade stats like max HP or resistances, while quasimorphic implants increase Quasimorphosis growth per turn.

What is the difference between augmentations and implants?

Augmentations replace body limbs directly, while implants are chips inserted into body parts for active or passive abilities.


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