Quasimorph All Endings Guide — Get All 9 Endings (1.0)

Quasimorph all endings guide: all 9 endings across 5 storylines, unlock conditions (Secret Data, reputation gates), AnCom/RealWare dual branches, route plan.

Last Updated: August 14, 2026

Quasimorph All Endings Guide — How to Get All 9 Endings

Quasimorph 1.0 ships nine endings, each with its own epilogue, spread across five storylines inside 38 story missions. They're state checks at epilogue gates, not hidden collectibles — faction standing, storyline completion, extracted quest items, and choices at flagged contracts decide which epilogue you read. You cannot see every ending in one careless run, and a single save rarely survives all nine. This guide maps every route, its unlock conditions, and the completionist order.

Start with the campaign walkthrough for the mission-order layer, and the factions guide for the reputation math under every lock.

Quasimorph storyline missions — official 1.0 release trailer still.
Quasimorph storyline missions — official 1.0 release trailer still.

Here's what you'll learn:

  • How the 9 endings map across the 5 storylines (which arcs give two)
  • What the game checks at each epilogue gate
  • The Secret Data fork and why it commits your first run
  • AnCom and RealWare dual-ending branch conditions (Men in Black, Covert Operations Guide)
  • Civil Resistance, Tezctlan, and Xiomara ending lanes
  • A save-safe route to collect all 9 endings

How the 9 Endings Map to the 5 Storylines

Storyline Endings Theme
AnCom 2 Syndicate dominance vs burned bridges with corporate traders
RealWare 2 Corporate consolidation vs breakaway industrial
Civil Resistance 1-2 Rebel victory lanes; community sources report branch variations
Tezctlan 1-2 Revivalist conclusion; pact-heavy route
Xiomara 1-2 Cross-faction Feathered Masks conclusion

The math: RealWare and AnCom were explicitly expanded with two endings each at launch, and the remaining five epilogues sit across Civil Resistance, Tezctlan, and Xiomara (sources differ on the exact 1-2 split per arc — the total is 9 either way). No ending requires max reputation with every faction; over-committing to one ally often locks another path three missions later.

Official source: per the Steam 1.0 announcement, the full release completes five storylines and nine endings with dedicated epilogues.

How Endings Are Decided

The game evaluates at the finale gates:

  • Which storylines reached their finale missions.
  • Faction reputation at branch missions — +50 standing is a commonly reported threshold for gate missions (AnCom's Men in Black, Civil Resistance's From a Spark, a Flame).
  • Whether key quest items extracted alive — story items on a dead clone are gone.
  • Optional flags from earlier contracts: pacts accepted, corporate deals refused, horror events survived.
Quest items die with the clone

If a clone dies carrying an unflagged story key, data core, or rite component, that item is lost — some don't respawn on the same board rotation (Xiomara's are notorious). Extract first, ask questions later. The extraction guide has the discipline loop.

The Secret Data Fork: Your First Ending Decision

After the tutorials you begin with a Secret Data item — the single most important story item early on. Selling it to AnCom, RealWare, or Tezctlan opens that storyline; keeping it positive with Civil Resistance opens the rebel arc instead.

  • Selling to RealWare starts the Covert Operations Guide mission chain (~two in-game weeks after the sale).
  • Selling to AnCom starts Community and Anarchy (~two weeks).
  • Selling to Tezctlan gates the Poison Trial beat.
  • Wrong buyer stalls the route — a sale commits your current timeline, so decide before you click.
One sale, one first arc

You only get one starting Secret Data. Any choice is fine on a completionist file — you'll route the other arcs on later runs. See the campaign walkthrough for the recommended first-run buyer.

AnCom Endings (Both Branches)

Route: sell Secret Data to AnCom → complete Community and Anarchy → wait for Men in Black (requires roughly +50 AnCom reputation) → make the final ideological choice at the late-route branch.

  • Both branches keep Phase Bomb access, so craft it before branching regardless of which ending you chase.
  • If Men in Black never appears, you're usually short on reputation, not missing a hidden item.
  • See the AnCom storyline guide for the full fork detail.

RealWare Endings (Both Branches)

Route: sell Secret Data to RealWare → follow the delayed message chain → complete Covert Operations Guide → push RealWare reputation and Power/Tech through RealWare-favouring contracts → choose at the finale branch (board votes, factory seizures, alliance with rival blocs).

  • A +75 RealWare reputation spike is tied to the Feathered Masks mission Madness put to good uses (negative Tezctlan rep → Venus rapture → pact absorption → Mars Sinkhole Oasis) — a crossover that bleeds Xiomara content into the RealWare ending.
  • Phase Bomb is available only before the fork on RealWare — secure the recipe early.
  • See the RealWare storyline guide for branch timing.

Civil Resistance, Tezctlan & Xiomara Endings

  • Civil Resistance — start with positive standing and clear Manifesto, then From a Spark, a Flame (needs roughly +50 rep). Slogan/ideology choices during the arc feed the epilogue. See the Civil Resistance storyline guide.
  • TezctlanPoison Trial follows the Secret Data sale to Tezctlan; the arc leans on rites and pacts (Gannix blood pacts, high-Quasimorphosis maps). See the Tezctlan storyline guide.
  • Xiomara — the Feathered Serpent Skull route; requires Baron gifts and Tezctlan interaction across Venus/Mars chains. It reads multiple standings at once, so log your reputation before every flagged beat. Covered with Tezctlan in the storyline guide.
  • Unchained Belt — negative reputation with three corporations (Tezctlan and Civil Resistance don't count) unlocks Ship of Ghouls. Not an AnCom/RealWare ending, but completionists often stumble into it while juggling rep — finish it or ignore it deliberately.

The Completionist Route: All 9 Endings

  1. First playthrough: Civil Resistance or Tezctlan for a clean single ending and gentle horror pacing.
  2. Second run: Xiomara once you understand multi-faction knock-on effects.
  3. Third and fourth: AnCom twice — both branches — with Phase Bomb crafted early.
  4. Fifth and sixth: RealWare twice — secure Phase Bomb pre-fork, then branch.
  5. Hedging kills endings: committing early to one arc's politics unlocks its strongest ending but forecloses alternates until a new run. Manual save users can revert before branch missions; permadeath purists should treat branch mistakes as rerun knowledge.
Track standing like a spreadsheet

The Magnum UI shows current reputation but not future branch requirements. Log standings before every flagged contract and ask: does this choice exclude a faction I still need? The factions guide lists the ally overlaps that bite.

Missables and Pitfalls

  • Default EA saves are incompatible with 1.0 — ending hunting on a fresh 1.0 save avoids corrupted story flags.
  • Phase Bomb unlocks through Xiomara progression, RealWare pre-fork, AnCom on both branches, and Tezctlan rite chains — plan crafting before fork missions.
  • Epilogue credits are checkpoints. Screenshot achievement pop-ups here if you're hunting the full 82 — the campaign walkthrough and the achievements guide cover the trophy-safe route.

Frequently Asked Questions

How many endings does Quasimorph 1.0 have?

Nine endings with epilogues, spread across five storylines inside 38 story missions. RealWare and AnCom each offer two; Civil Resistance, Tezctlan, and Xiomara fill out the remaining lanes.

Can I get all 9 Quasimorph endings in one save?

Unlikely without save-reverting branch points. Faction locks and storyline commitments exclude some epilogues once you pass key missions — plan separate runs per major spine.

How do I unlock the AnCom endings in Quasimorph?

Sell the starting Secret Data to AnCom, complete Community and Anarchy, hold roughly +50 AnCom reputation, then clear Men in Black and choose at the finale branch. Phase Bomb stays available on both branches.

How do I unlock the RealWare endings in Quasimorph?

Sell Secret Data to RealWare, wait ~two in-game weeks, complete Covert Operations Guide, push RealWare reputation, and choose at the finale branch. Secure Phase Bomb before the fork.

What is the Secret Data item in Quasimorph and who should I sell it to?

It's the starting story item that opens AnCom, RealWare, or Tezctlan when sold (Civil Resistance opens via positive standing instead). Any buyer is fine for completionists; each commits your current timeline.

What happens if I die with a Quasimorph quest item?

Unextracted story items on a dead clone are lost. Re-run the mission after rebuilding kit — some items are hard to re-acquire on the same board rotation.


Last updated: August 14, 2026.

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