Every SpiritVale map explained — all 48 zones with level ranges, biomes, boss zones, the recommended leveling route, and how to travel around Nevaris.
SpiritVale Maps Guide — All 48 Zones and Leveling Areas
The world of SpiritVale — the continent of Nevaris — contains 48 zones and dungeons spanning every biome the team has shipped so far: sunlit meadows, forests, sewers, deserts, fairy glens, swamps, reefs, crystal caves, an underground cavern, a demonic maw, sunken depths, an Abyss Castle, a night garden, a forge and a frozen tundra. The map is one continuous difficulty ramp, so zones double as your leveling schedule.
This guide lists every zone with its level band and flags the boss zones. For the farming route and EXP strategy, see the leveling guide; for who lives at the end of each band, the bosses guide.

All 48 Zones (Level Bands)
From the wiki's map database (data v0.20.4):
| Level band | Zones |
|---|---|
| Start | Wayfarer's Landing, Nevaris (town), Forest Labyrinth (×4 entries), Sunken Depths entry |
| 1–5 | Sunny Meadows 1 |
| 6–10 | Sunny Meadows 2 (Boss) |
| 11–15 | Forest Field 1 |
| 16–20 | Forest Field 2, Nevaris Sewers, Treant Trail |
| 21–25 | Bunny Woods (Boss), Festering Woods 1 |
| 26–30 | Festering Woods 2 (Boss), Lake Field, Windy Desert (Boss) |
| 31–35 | Fairy Glen (Boss), Mystic Lake 1, Windy Desert North (Boss), Windy Desert South (Boss) |
| 36–40 | Mystic Lake 2 (Boss), Swamp |
| 41–45 | Forgotten Depths 1 (Boss), Goblin Field |
| 46–50 | Forgotten Depths 2 (Boss), Goblin Village (Boss) |
| 51–55 | Goblin Cave 1 |
| 56–60 | Goblin Cave 2 (Boss) |
| 61–65 | Stormreef Isle |
| 66–70 | Swamp Wilderness (Boss) |
| 71–75 | Crystal Cave (Boss) |
| 76–80 | Sanctum of Light |
| 81–85 | Sanctum of Light (Boss) |
| 86–90 | Underground Cavern (Boss) |
| 91–95 | Dark Forest |
| 96–100 | Demon's Maw (Boss) |
| 101–105 | Sunken Depths (Boss) |
| 106–110 | Abyss Castle Dungeon |
| 111–115 | Abyss Castle Keep |
| 116–120 | Abyss Castle Crypt (Boss) |
| 121–125 | Abyss Castle Library (Boss), Goblin Warcamp (Boss) |
| 126–130 | Night Garden (Boss), The Forge (Boss) |
| 131–135 | Starfall Tundra (Boss), Turtle Nexus (Boss) |
The Recommended Route
The community-made world map & boss guide on the wiki (spiritvalewiki.com/world) overlays three things on one map: boss spawns, the recommended leveling route, and the class-change NPC positions. The leveling route is simple: follow the bands above in order, and never farm more than ~5 levels below your own (see the EXP math).
Biome Highlights
- Meadows & forests (1–25): the tutorial arc — Sunny Meadows → Forest Fields → Bunny Woods. Friendly, low-risk farming.
- Deserts (26–35): Windy Desert trio + Fairy Glen — where most players hit their first class-change power spike (Berserker, Necromancer, Gunslinger NPCs are here). See the job change guide.
- Goblin territories (36–60): the first real grind block — Goblin Field → Goblin Cave 2. This is where party farming starts paying off.
- Crystal & sanctum (61–90): Crystal Cave → Sanctum of Light → Underground Cavern. Paladin and Shinobi NPCs live at the far end.
- The dark endgame (91–135): Dark Forest → Demon's Maw → Sunken Depths → Abyss Castle → Night Garden/Forge → Starfall Tundra/Turtle Nexus. Weaver (131–135) and the big bosses live here.
Travel and Channels
- Channels: each map splits into multiple instances (channels) to spread population — the developers have been expanding channel counts on all servers as the game grows (see the servers guide).
- Towns as hubs: Wayfarer's Landing, Nevaris and the zone towns hold the utility NPCs (storage, blacksmith, vending) — return to town between farming runs.
- World map tools: the wiki's interactive world map is community-maintained and marks zones, bosses and class NPCs.
With 48 zones and 25 boss spawns, you will get lost. The community world map (with boss spawns and class-change NPCs pinned) is the single most useful external tool in the game — bookmark it alongside the server status page.
Official source: the 48-zone map list with level bands is maintained on the SpiritVale Wiki maps database (data v0.20.4).
FAQ
How many maps are in SpiritVale?
48 zones and dungeons (data v0.20.4), spanning level 1–135 content from Sunny Meadows to Starfall Tundra.
What is the best leveling zone in SpiritVale?
The zone matching your level band (see the table) — with boss zones giving the best drops per band. Party farming on the band edge is the fastest EXP.
Where do I start in SpiritVale?
Wayfarer's Landing, then Sunny Meadows 1 (levels 1–5).
How do I travel between zones in SpiritVale?
Zones are connected on foot with towns as hubs; channels split each map. The wiki's world map maps the full route.
Related Guides
- SpiritVale Leveling Guide — 1 to 150 Fast
- SpiritVale Bosses — All 25 World Bosses & the Eternal Tower
- SpiritVale Farming Guide — Drops, Cards and Efficiency
- SpiritVale Job Change Guide — Every Advancement
- SpiritVale Guide — Everything You Need to Know
Last Updated: August 13, 2026 (wiki data v0.20.4).
More SpiritVale Guides
How the SpiritVale player economy works — vending stalls, the Auction House, player-to-player trading, the duplication-exploit history, and how to trade safely.
How farming works in SpiritVale — independent drops, coin income (level x 3), card farming, boss farming, and grinding efficiency.
How gear works in SpiritVale — the 442-item pool, substat rolls, refining, Essence crafting, enchantment, gems, and efficient gearing.
The complete SpiritVale guide: what this RO-inspired action MMORPG is, classes, cards, gear, leveling to 150, party play and Early Access state.
SpiritVale guilds explained — the guild UI, searching and applying, guild storage, what guilds are for in Early Access, and the future GvG and siege plans.
How long it takes to reach max level 150 in SpiritVale — honest time estimates by level band, solo vs party, and the factors that change the answer.
Is SpiritVale free to play? The official Fair-To-Play policy, cosmetic-only microtransactions, the $14.99 Early Access price, and the community verdict.
How job changes work in SpiritVale — every advanced class's change location, recommended level, what carries over, and how to plan your advancement route.
