Our Pass the Fear review: Steam rating, critic scores, the build-crafting and co-op strengths, the localization and variety weaknesses, and who should buy it.
Pass the Fear Review — Is It Worth It in 2026?
Three weeks after launch, the critical picture on Pass the Fear is unusually clear for an indie bullet-hell: the build crafting and 4-player co-op are the product, and variety and polish are the friction. Steam sits at Mostly Positive (77%) across roughly 2,000-2,400 reviews depending on the snapshot, the launch peaked at 22,901 concurrent players, and the critics split between guarded and gushing. This review keeps score: the numbers, the praise, the complaints, and the honest verdict on who should buy it.

The Scorecard
| Metric | Value | Source |
|---|---|---|
| Steam rating | Mostly Positive, 77% (≈2,000-2,400 reviews) | Steam store snapshots |
| Launch peak | 22,901 concurrent players | TheBigBois review |
| Metacritic | 70 (1 critic review so far) | Metacritic |
| Price | $18.99 (intro $17.09, ended Aug 5) | Steam store page |
| Platforms | Windows only | Steam API |
Metacritic's critic score is a single-review aggregate right now (the TheSixthAxis-derived 70), with no user score yet — too early for meaningful aggregates. The Steam percentage is the more honest signal, and it is solidly positive with a loud minority.
What the Critics Said
- TheSixthAxis (launch-day): positive but guarded — "tough-as-nails bullet hell that feels really rewarding when you get a god build going early in the run," but flags enemy and boss variety as the replayability ceiling. Co-op was still in beta during their window.
- Tech-Gaming: praise for the "this is clicking" moment — Pass the Fear "nails that feeling better than most of its peers."
- TheBigBois (the most enthusiastic launch take): "One of the most satisfying build-crafting roguelikes we've played this year," with real caveats: "translation, balance volatility."
The through-line across all three: when the build clicks, the game is exceptional; the question is how long variety holds up.
The Strengths
- The build layer is genuinely deep. Five loot systems (weapons + parts, affixes, relics + Forge, tarot, elemental statuses) stack into chains, transmutations, and looping ultimates — the build system guide unpacks it. Reviewers repeatedly describe the "one more run" pull as the real product.
- Co-op is where it comes alive. Up to 4 players, revives, item sharing, and a persistent damage panel — TheBigBois' "clutch saves, item swapping" and the DPS graph turned their sessions into "nearly thirteen hours" that vanished. Full setup in the co-op guide.
- A strong hunter roster. Seven distinct kits at launch, with an S-tier pair (Long Tong, Jenny) that justifies the characters guide on its own.
- An honest difficulty ladder. Six tiers with the Chaos Battle Scar boon/curse system and a triple-unlock on Hard clear — endgame structure that reviewers noted as unusually generous.
The Weaknesses
- Enemy and boss variety. The most repeated complaint in the positive reviews: the roster of foes thins out over a five-chapter run, and the confirmed boss list is still small.
- Localization. The English translation of the Chinese-developed game is rough in places — patch notes and item text confuse mechanics ("Embercation," "destination" for Embarkation effects). Update 8.5 added English voice acting, which helped, but text rough edges remain.
- No autofire. The "No autofire, NO THANKS!!" thread on the Steam Community hub is one of the most-liked discussions in the game's first weeks — hold/click-to-fire fatigues some players.
- Performance on extreme builds. The developers themselves apologized in Update 7.30 for stuttering, freezes, and lost saves caused by the "absurd" endgame builds; the 7.28-8.x patches (max frame rate option, effect quality tiers, VSync default) have been the ongoing fix.
The 7.30 letter is a real "we were wrong" moment: "infinite stacking would always bring infinite satisfaction... we overlooked the performance pressure created by extreme builds." Then 8.5 shipped a Training Room, an Item Encyclopedia, and English VO within two weeks. That pace of response is rare at this price point.
Pass the Fear vs the Comparisons
- vs Enter the Gungeon — Gungeon is the tighter, more polished twin-stick dungeon-crawler; Pass the Fear trades Gungeon's room-by-room craft for deeper build math and co-op. If Gungeon's single-player gauntlet is your benchmark, Pass the Fear's variety will feel thinner; if you want builds and friends, Pass the Fear wins.
- vs Brotato — Brotato is the pure survivor fantasy; Pass the Fear has a real world, chapters, and bosses instead of an arena. The Brotato bundle exists because the audiences overlap, not because the games play alike.
- vs Pathogenic — the r/roguelites launch comparison thread (Pathogenic or Pass The Fear?) landed mostly on Pass the Fear for build depth and co-op, with Pathogenic favored for atmosphere.
The Verdict
Pass the Fear is worth its $18.99 if you want a build-crafting bullet hell, especially with friends. The honest summary: the build layer and 4-player co-op justify the price on their own, the difficulty ladder and aggressive post-launch support are genuine value, and the caveats — enemy/boss variety, localization edges, autofire debate — are friction rather than walls.
If you want a pure twin-stick shooter, other games do that cleaner. If you want "crazy builds and cool boss fights with friends," this is the strongest launch-week argument in its price band — and the price guide covers the bundle math if you are deciding between single purchase and bundles.
Per the official Steam store page: "Every time your build comes together, it turns into a wildly satisfying run you will not want to put down." — the review consensus is that this sentence is the accurate one.
FAQ
Is Pass the Fear worth it?
Yes for build-crafting fans and co-op groups: the build layer, difficulty ladder, and 4-player co-op justify $18.99. The caveats are enemy/boss variety, rough English localization, and the autofire debate. Steam's 77% Mostly Positive rating backs the buy.
What is the Pass the Fear Metacritic score?
70 from one critic review as of mid-August 2026, with no user score yet — too early for meaningful aggregates. The Steam 77% rating is the more honest signal.
Is Pass the Fear better than Enter the Gungeon?
Different priorities: Gungeon is the tighter single-player twin-stick crawl; Pass the Fear has deeper build math and 4-player co-op. Choose Pass the Fear for builds and friends, Gungeon for polished solo room-craft.
What are the biggest problems with Pass the Fear?
Limited enemy and boss variety over a five-chapter run, rough English localization (improved by Update 8.5's English VO), no autofire option, and launch performance issues on extreme builds — the latter being actively patched since 7.30.
Who should buy Pass the Fear?
Build-crafting roguelite fans, co-op groups of 2-4, and players who liked the demo's loop and want the full five-chapter experience. Skip it if you want a pure twin-stick shooter or need console versions.
Related Guides
- Pass the Fear Wiki & Complete Guide
- Pass the Fear Price & Bundles
- Pass the Fear How Long to Beat Guide
- Pass the Fear Best Builds
- Pass the Fear Co-op & Multiplayer Guide
- Pass the Fear Reddit & Community Hub
Official resources: Steam store page · Metacritic page · TheBigBois review · TheSixthAxis review
Last updated: August 13, 2026 — review status through Update 8.7 (V1.0.491, August 7, 2026).
More Pass the Fear Guides
The Pass the Fear co-op guide: how to set up Steam and LAN lobbies, join rules, item sharing, revives, the DPS panel, and the best co-op team roles.
The Pass the Fear community guide: r/roguelites discussions, Steam Community hub debates, the official Discord and X account, and where to find builds.
Pass the Fear controller support and keybinds: the default controls table, how to remap with mouse side buttons and stick-press, and keyboard vs pad verdict.
Every Pass the Fear difficulty explained: Journey, Common, Hard, Nightmare, Hell and Reality, with boons, curses, Chaos Battle Scars, Pearls and unlock rules.
The complete Pass the Fear wiki and guide: how the roguelite bullet-hell works, every hunter, the build system, difficulties, co-op, and whether it's worth it.
How long is Pass the Fear? Estimated single-run length, time to beat the main game, 100 percent time, and what affects your playtime, with honest sourcing.
How to play Pass the Fear: controls and keybinds, the camp hub, the full run structure, how the 12-hour clock works, and what you lose when you die.
Pass the Fear mods: the honest state of mod support, no official tools or Workshop, player-made mods status, and the workarounds that actually exist.
