Every Divinity Original Sin 2 origin character explained: Ifan, Lohse, Sebille, Red Prince, Beast, Fane — stories, gods, classes, voice actors and who to play.
Divinity 2 Characters Guide — All 6 Origin Characters in Original Sin 2
Divinity Original Sin 2 gives you eight character slots of identity: six origin characters (Ifan ben-Mezd, Lohse, Sebille, the Red Prince, Beast and Fane), each with their own race, backstory, personal quest and unique source skill — plus fully custom characters with a free choice of race, class and tags. You play one of them as your protagonist and recruit up to three of the rest as companions; every origin character you do not take is still fully voiced, still questing, and still shaping the world around you. This guide covers all six in depth, the custom character option, the cast that voices them, and the community's long-running debate about who makes the best protagonist.

Official resources: dos2.wiki — Origins · dos2.wiki — Companions · IMDb — full voice cast · GameSpot — full voice acting announcement · TheGamer — origin characters vs custom
The Six Origin Characters at a Glance
The official wiki's Origins page lists the core facts for every origin character — race, starting class, patron deity and personal quest:
| Character | Race | Default class | Deity | Personal quest |
|---|---|---|---|---|
| Ifan ben-Mezd | Human | Wayfarer | Rhalic | A Wolf Alone |
| Lohse | Human | Enchanter | Rhalic | The Thing Inside |
| Sebille | Elf | Rogue | Tir-Cendelius | Hunt for the Master |
| The Red Prince | Lizard | Fighter | Zorl-Stissa | Redemption |
| Beast | Dwarf | Battlemage | Duna | The Beast o' the Sea |
| Fane | Human (Undead) | Wizard | Amadia | A Scholar from Times Past |
Remember the class system rule from our build guide: the default class is only a starting package. A Red Prince who ends the game as a summoner is completely normal. What you cannot change is the character itself — the race, the origin quest and the unique source skill stay with them no matter how you respec. If you want the full racial breakdown — what each of the five races gets, from Flesh Sacrifice to Fire Breath — our races guide covers the racial skills and dialogue in detail.
An origin character's personal quest only advances while they are in your party — but their story continues in the world even if you leave them behind. On the Lady Vengeance before you sail from Fort Joy, anyone you didn't recruit is killed and resurrected as an undead servant of the God King, and you fight them in the Academy later. Decide your four before you leave the island.
Ifan ben-Mezd — the Lone Wolf Ex-Paladin (Human)
Ifan is a former crusader in Lucian's army who lost his faith, left the Divine Order, and became a mercenary in the Lone Wolves — his personal mission, handed down by his old friend Roost, is to kill Lucian's son, Alexandar. He is the current champion of Rhalic, carries the tags Soldier and Outlaw, and starts with Pet Pal — the only origin character who can talk to animals from minute one, which makes him genuinely valuable outside combat in the early game (IGN's character wiki notes this explicitly).
- Default class: Wayfarer (Finesse-leaning, bows, Geomancer 1 / Huntsman 1, Bartering 2).
- Racial skill: Encourage (human). Source skill: Summon Ifan's Soul Wolf.
- His quest — A Wolf Alone: a mercenary contract that spirals into the Lone Wolves' betrayal, the fate of his friend Roost, and a running conflict with Alexandar that intersects the main plot all the way to the endgame.
- Where to find him: Fort Joy Ghetto, defending an elven woman from Griff's thugs.
Community consensus: Ifan is the most "main-story wired" protagonist — his history with Lucian and Alexandar gives him personal stakes in nearly every act, and his ranger-ish default build is one of the easiest to pilot. He's the closest thing the game has to a default hero.
Lohse — the Possessed Musician (Human)
Lohse is a star musician from Arx who was sent to Fort Joy after a concert went wrong — her real problem is the powerful demon inside her head (the Doctor, Adramahlihk), which has silenced every other voice she used to hear. Her personal quest is the most celebrated character arc in the game, and the community repeatedly names her story as the one with the best payoff.
- Default class: Enchanter (Hydro/Aero — the only origin character with healing skills by default, which makes her valuable in any early party).
- Racial skill: Encourage (human).
- Her quest — The Thing Inside: from Fort Joy through Arx, you discover who the demon is, what he wants, and how to confront him — with a resolution that the TheGamer character round-up describes as "the most emotionally compelling and dynamic character arc in the game."
- Where to find her: Fort Joy Ghetto, in front of Lucian's statue.
Players who main her praise the sheer volume of unique dialogue she unlocks — she talks to the demon constantly, which is a running commentary the game never gives you with any other character.
Sebille — the Elven Assassin (Elf)
Sebille is an elf who spent years as the personal assassin of the Shadow Prince — "the Master" — and is now hunting him for revenge. As an elf she gets Flesh Sacrifice (the famous damage/AP racial) and can eat severed body parts for memories, which is both a lore mechanic and a genuinely strong combat feature.
- Default class: Rogue (daggers, Scoundrel/backstab playstyle).
- Racial skill: Flesh Sacrifice (elf). Source skill: Break the Shackles.
- Her quest — Hunt for the Master: a revenge trail through Fort Joy (the Dreamer she wants to kill), Reaper's Coast and beyond — with a branching resolution where you decide whether she kills her former Master or spares him.
- Where to find her: on the Merryweather and later in Fort Joy's Hidden Alcove.
The community's advice is split in an interesting way: many players say Sebille is best experienced as a companion (her clashes with the Red Prince and Ifan generate great party dialogue), while others say her ruthless, knife-first energy makes her an ideal protagonist for a "kill everyone" run. Her quest also crosses paths with the Red Prince's — having both in the party makes their feud a running subplot.
The Red Prince — the Exiled Lizard Noble (Lizard)
The Red Prince is a proud, pompous lizard noble who lost his claim to the empire's throne after dealings with a demon, and is now trying to restore his destiny — including the prophecy about his destined dragon. He is comedy relief to most players and genuinely compelling to others; IGN's wiki describes him as a "front line warrior by default" whose Fire Breath should not go to waste.
- Default class: Fighter (Strength, Warfare — a frontline tank).
- Racial skill: Fire Breath (lizard). Source skill: Dragon Blaze.
- His quest — Redemption: reclaiming his royal position, with a memorable ending tied to the dragon prophecy.
- Where to find him: on the beach right after the prologue.
Players who main him love the character arc ("idiot → good friend" is the common summary); players who recruit him sometimes find him insufferable in the early game, which the community considers a feature.
Beast — the Rebel Dwarf (Dwarf)
Beast is a dwarf former pirate who wants to end the reign of his cousin Justinia, the tyrant queen of the dwarves, and save his people from her reckless rule. He is the origin character most players admit to overlooking — TheGamer's ranking notes he is "often left behind entirely."
- Default class: Battlemage (Warfare + Aerotheurge — melee with air magic).
- Racial skill: Petrifying Touch (dwarf).
- His quest — The Beast o' the Sea: the dwarven civil war and Justinia's secrets, with a finale in Arx that involves the Dwarven Council and a genuinely surprising ally.
- Where to find him: on the Merryweather (the deck, complaining about pirates).
Beast is a fine tank and a good second-playthrough pick — his story is the least spoilery of the six and his dwarf-specific dialogue (stone, mining, grudges) is consistently funny.
Fane — the Eternal Scholar (Undead)
Fane is the last of the Eternals — the immortal race the gods erased from history — wearing a mask to hide his undead face. His default class is Wizard and his source skill Time Warp is one of the strongest abilities in the game: it gives him (or an ally) an extra full turn. His racial, Play Dead, is a free "skip this fight" button.
- Default class: Wizard (Intelligence, Geomancer 1 / Pyrokinetic 1).
- Racial skill: Play Dead (undead). Source skill: Time Warp.
- His quest — A Scholar from Times Past: the game's lore-critical quest — who the Eternals were, what happened to them, and the truth about the Seven that rewrites the whole story.
- Where to find him: the Hidden Alcove in Fort Joy, carving a corpse's face to make a new mask.
The community is nearly unanimous on one point: do not main Fane on your first playthrough. His dialogue spoils the game's biggest mid-story twist almost immediately, and he's far more interesting once you know how the world works. Save him for playthrough two — but absolutely take him as a companion or main in a later run, because his story is the one the entire plot is built around. As an undead, he also comes with the whole undead kit: no bleeding, heals from poison, needs the mask in towns — details covered in the build guide.
Custom Characters: The Seventh Option
If none of the six fit, create your own. Custom characters get full control over race, gender, class preset, appearance and two profession tags, but no personal quest line and no unique dialogue options beyond what their race and tags unlock. Their patron deity is set by race — Humans serve Rhalic, Elves Tir-Cendelius, Dwarves Duna, Lizards Zorl-Stissa, and all Undead serve Amadia — and every custom character shares the source skill Dome of Protection (dos2.wiki — Origins).
The trade-off is real: origin characters have hundreds of unique dialogue lines and a whole personal quest each, so custom characters trade story depth for build freedom. Since you can only take three companions, the standard play is to pick the origin you most want as your protagonist and recruit the other three you like best — you see all six stories across two playthroughs, which is exactly how the game was designed to be replayed.
The Voice Cast: 1.2 Million Words, 80 Actors
DOS2 is one of the most fully-voiced RPGs ever made — GameSpot's pre-launch coverage confirmed the script runs to roughly 1 million words across 74,000 lines, with about 1,200 characters voiced by a cast of around 80 actors. The main cast, per IMDb's full credits:
| Character | Voice actor | Also known for |
|---|---|---|
| Narrator | Brian Bowles | The game's iconic storyteller |
| Ifan ben-Mezd | Chris Finney | Mass Effect: Andromeda |
| Lohse | Tamaryn Payne | Star of the "Lohse's song" scene players still post about |
| Sebille | Alix Wilton Regan | Dragon Age: Inquisition; later the narrator of Baldur's Gate 3 |
| The Red Prince | Harry Hadden-Paton | Divinity: Dragon Commander, Dragon Age: Inquisition |
| Beast | Alec Newman | The Witcher 2 & 3, Assassin's Creed Syndicate |
| Fane | Christopher Bonwell | — |
| Malady | Amelia Tyler | The narrator of Baldur's Gate 3 |
If you're a Baldur's Gate 3 fan, the crossover runs deep — several of these actors reappear in BG3, and the same casting studio (Pitstop) directed both games. The IMDb full credits list all 60+ credited actors if you want the complete picture.
Official source: GameSpot — "Divinity: Original Sin 2 Will Have Full Voice Acting For All 1,200 Characters" — the game's scripts feature one million words, 74,000 lines, and 1,200 characters voiced by 80 actors, so "you won't be able to hear them all in one playthrough."
Which Character Should You Pick?
The community's standing advice, gathered from years of GameFAQs threads and the DOS2 subreddit:
- First playthrough, want the best story hook: Ifan or Lohse as protagonist — Ifan for main-plot integration, Lohse for the most personal, best-paced arc.
- First playthrough, want the strongest combat start: Sebille (Flesh Sacrifice + backstab rogue) or Fane (Time Warp) — though Fane spoils lore, so many players save him for run two.
- Most fun protagonist energy: the Red Prince, especially if you enjoy a character arc from pompous to heroic.
- Companion recommendations: Lohse, Fane and Ifan are the trio the community most often names as the "best party" for story; Sebille and the Red Prince generate the most party friction; Beast is the quiet fourth who grows on people.
Whichever you pick, remember the respec mirror means your build is never locked in — only your character's identity is. And if you're still deciding whether the game is worth 60–100 hours of your life, the worth-it verdict collects the reviews and the player consensus.
Frequently Asked Questions
Who are the playable characters in Divinity Original Sin 2?
Six origin characters — Ifan ben-Mezd (human Wayfarer), Lohse (human Enchanter), Sebille (elf Rogue), the Red Prince (lizard Fighter), Beast (dwarf Battlemage) and Fane (undead Wizard) — plus fully custom characters with any race and class. You play one and recruit up to three of the others as companions.
Which origin character should I pick in DOS2?
Ifan and Lohse are the most recommended first-playthrough protagonists (best story integration and best personal arc). Fane is the strongest lore-wise but spoils the twist — save him for a second run. Sebille is the strongest combat start, and the Red Prince is the most fun to watch grow.
Can I change my origin character or race in DOS2?
No. Race and origin are the only two permanent decisions — the respec mirror lets you rebuild attributes, abilities, talents and skills freely, but you cannot change who the character is. Custom characters are the only way to get a different combination from the start.
Who are the voice actors in Divinity Original Sin 2?
Brian Bowles narrates, with Chris Finney (Ifan), Tamaryn Payne (Lohse), Alix Wilton Regan (Sebille), Harry Hadden-Paton (Red Prince), Alec Newman (Beast), Christopher Bonwell (Fane) and Amelia Tyler (Malady). Around 80 actors voice roughly 1,200 characters across one million words of dialogue.
Can you recruit all origin characters as companions?
No — your party is four characters total (you plus three companions). On the Lady Vengeance before leaving Fort Joy you get one final recruitment chance, and anyone left behind is killed and resurrected as an undead servant of the God King who fights you later at the Academy. See the campaign guide for the act-by-act picture.
Related Guides
- Divinity Original Sin 2 Build Guide — Best Builds & Stats
- Divinity Original Sin 2 Guide — Acts, Walkthrough and Progression
- Divinity Original Sin 2 Races Guide — Every Playable Race Explained
- Divinity Original Sin 2 Respec Guide — Magic Mirror and Rebuilds
- Is Divinity Original Sin 2 Good? — 2026 Verdict
Last updated: August 13, 2026.
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All DOS2 races explained: Human, Elf, Dwarf, Lizard and Undead — racial passives, racial skills, dialogue tags, the best race per build and the Elf deep-dive.
The complete Divinity Original Sin 2 review: critic scores, the BAFTA-winning co-op, the Definitive Edition, every DLC and how the game holds up in 2026.
What kind of RPG is Divinity Original Sin 2? Genre, turn-based tactical gameplay, the classless custom ruleset (not D&D) and how it compares to Baldur's Gate 3.
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The 2026 verdict on Divinity Original Sin 2: Metacritic and Steam scores, what critics and players say, who should buy it, and whether it still holds up.
