Scrap Mechanic Chapter 2 — Drilling Thunder Guide

Scrap Mechanic Chapter 2 (Drilling Thunder): what it adds, how to start the underground campaign after 1.0, new mining tools, enemies, boss, and Chapter 1 vs 2.

Last Updated: August 13, 2026

Scrap Mechanic Chapter 2 — Drilling Thunder: How to Start, New Content & Challenges

Scrap Mechanic's Chapter 2 — "Drilling Thunder" is the underground campaign that shipped with the 1.0 release on July 24, 2026, ending ten years of Early Access. Chapter 1 is the surface-world survival story; Chapter 2 takes you below the planet — abandoned mines, caverns, drill rigs and a route to the planet's core. This guide covers how to actually get into it, everything it adds, and how the two chapters differ.

Here's what you'll learn:

  • What "Chapter 2" officially is (and why it's called Drilling Thunder)
  • The exact steps to start it after 1.0 — including the save situation
  • Every new tool and resource: drills, cable rolls, the plasma drill, oil ponds
  • New enemies and the chapter boss
  • A side-by-side Chapter 1 vs Chapter 2 breakdown
  • Whether it's free and how much the game costs now

Scrap Mechanic official store background art.
Scrap Mechanic official store background art.


Official resources: Steam store page · Official Scrap Mechanic Wiki — Drilling Thunder · Steam News — 1.0 & Drilling Thunder · Wikipedia

What Chapter 2 Actually Is

After a decade of survival sandbox with no real story, 1.0 shipped a full narrative campaign — and the second act of that story is Drilling Thunder. The official wiki describes it plainly as a major game update and the game's second chapter: the surface world (Chapter 1's territory) is where you build, farm and survive; Chapter 2 moves the campaign underground, into abandoned mines and terra-heavy caverns, chasing the mystery of what's buried beneath the planet — with the planet's core as the endgame destination.

Per the official Scrap Mechanic Wiki: "Chapter 2, otherwise known as 'Drilling Thunder' is a major game update." It's the story chapter that finally gives Survival mode an ending.

The trailer from Axolot Games frames the tone: "they're up to something really shady underground... YOU ARE the drilling thunder."

How to Start Chapter 2 (Read This First)

The one thing that trips up returning players: you start Chapter 2 through a new world, not your old save.

  1. Update to 1.0 — the update is free for existing owners
  2. Create a new Survival world — old Early Access survival saves do not carry over cleanly; Axolot recommends starting fresh (details in our save file guide). Creative worlds survive the transition
  3. Follow the main quest line — you start with the crash ship: put out the fire, reconnect the ship console, unlock the logbook, then set waypoints to the mechanic station. This opening chain is Chapter 1's tutorial wearing story clothes
  4. The underground campaign opens through the story — as the quests progress, mining and the descent become the focus: build a vehicle with a drill attachment, find the plasma drill for hard terrain, track down the master battery, and keep digging
Don't skip the mining rig

Chapter 2's resource loop assumes you have a vehicle-mounted drill — hand tools can't chew through terra mass at a usable rate. Prototype the rig in Creative, blueprint it, then rebuild in Survival. Our vehicle building guide covers the chassis rules.

What's New: Tools, Resources and the Mining Loop

Drilling Thunder reframes mid-game progression around underground resources:

  • Drill attachments for vehicles — the mining loop goes from pickaxe to rig
  • Cable Rolls — power distant machines, so mining rigs and surface bases stay connected
  • Plasma Drill — the high-tier drill, dramatically faster on hard rock and terra mass
  • Oil ponds & vacuum pumps — fuel economy gets serious underground
  • Terra mass and underground minerals — the new resource layer that only the plasma drill extracts efficiently

A purpose-built mining vehicle (drill front, storage rear, cable roll aboard) is the single highest-return build in 1.0 — the same conclusion our Drilling Thunder guide reaches.

Batteries matter underground

The plasma drill runs on batteries — carry spares and build a charging setup at your mining outpost before going deep, or you'll be walking back to base mid-excavation.

New Challenges: Enemies, Boss, and the Raid Rebalance

Chapter 2 brings harder combat to match the new depth:

  • New enemy types underground, including the Seekerbot — the full roster is in our bots & enemies guide
  • A chapter boss fight — 1.0 adds a boss encounter in the new chapter; details are story-linked
  • Fruit farming raises raid difficulty — per community tests, growing fruit (a new farming layer) increases the bot raid pressure, so expanding your farm underground means planning defense (see raid defense)
  • The warehouse is no longer just a dungeon — dev blogs showed warehouse parts becoming removable and new quests/story elements added inside, with the interior getting more dangerous

Chapter 1 vs Chapter 2: Side by Side

Chapter 1 (surface) Chapter 2 — Drilling Thunder (underground)
Setting Surface world, forests, fields, crash site Abandoned mines, caverns, terra-heavy depths, planet core
Story Opening campaign: survive, rebuild, discover The descent: find what's buried, reach the core
Tools Hand tools, pickaxe, standard crafting Drill attachments, plasma drill, cable rolls
Resources Scrap, wood, stone, seeds Terra mass, minerals, oil ponds
Pressure Raids scale with crops Underground enemies + boss, deeper resource runs
Ending The campaign's climax (first real ending for Survival)

Is It Free? Price After 1.0

Yes — Drilling Thunder is free for everyone who owns Scrap Mechanic. The 1.0 update itself raised the game's price to $28.99 (from the Early Access $19.99) for new buyers, but owners got the entire update — Chapter 2 included — at no cost. The full spec and pricing details are in our system requirements and the 1.0 & Drilling Thunder overview.

Frequently Asked Questions

What is Chapter 2 in Scrap Mechanic?

Chapter 2 — "Drilling Thunder" — is the underground story campaign shipped with the 1.0 update (July 24, 2026): abandoned mines, caverns, drill-based mining, new enemies, a boss, and a route to the planet's core.

How do I start Chapter 2 in Scrap Mechanic?

Update to 1.0, create a new Survival world (old EA saves don't transfer), follow the main quest line from the crash ship, then build a drilling vehicle and descend as the story directs. The underground chapter opens through the campaign.

Is Chapter 2 free?

Yes — it's part of the free 1.0 update for existing owners. New buyers pay the new $28.99 price.

What's new in Scrap Mechanic Chapter 2?

Vehicle drill attachments, cable rolls, the plasma drill, oil ponds, underground resources, new enemies (Seekerbot), a chapter boss, fruit farming, and warehouse changes.

Do I need a new save for Chapter 2?

For Survival, yes — old Early Access survival saves need a version rollback to keep working; Axolot recommends starting fresh. Creative worlds carry over fine.

Last Updated: August 13, 2026

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