No More Room in Hell 2 weapons guide: 15 firearms, 19 melee weapons, zombie HP (100/70/130), ammo calibers, and the best guns and loadout picks for 1.0.
No More Room in Hell 2 Weapons Guide — Every Gun, Melee & Best Picks
No More Room in Hell 2 makes every weapon feel valuable because ammunition, inventory space, and safe firing windows are all scarce. The 1.0 "Armageddon" release shipped 38 melee and ranged weapons (per the developers' Road to 1.0 overview), split into roughly 15 firearms, 19 melee weapons, plus explosives, attachments, and consumables. This guide covers the full arsenal, damage math, and which weapons are worth carrying.

Here's what you'll learn:
- How weapons are obtained: loadouts, map loot, and tier spawns
- The complete firearm roster by caliber, and the best guns ranked
- The melee system — Quick/Strong/Charged attacks and zombie HP values
- Ammo scarcity, attachments, and scavenging strategy
- Beginner and endgame loadout recommendations
Per the official Armageddon 1.0 update notes, firearms spawn with random ammo loaded based on difficulty, while Tier 3 weapons favor later stages of maps.
Official resources: Steam store page · Armageddon 1.0 update notes · Official website · IGN game page
How Weapons Work in NMRIH2
Weapons in NMRIH2 come from two main sources during a match:
- Your loadout. Purchased with Credits prior to deployment. Loadout items start in your Responder's inventory. As covered in our permadeath guide, loadout purchases are character-bound and lost if that Responder dies in combat.
- Map loot. Guns and melee weapons spawn throughout each zone. The 1.0 update adjusted Tier 3 weapon spawns to favor deeper map areas, meaning top-tier gear is found closer to objectives rather than at initial spawn points.
Firearms also spawn with varying amounts of pre-loaded ammo. Check magazine levels before replacing your current firearm. For survival tactics on ammo management, see our tips and tricks.
Melee damage values are listed as X/Y/Z = Quick / Strong / Charged attack damage. Reference zombie health pools: normal Walkers 100 HP, Shamblers 70 HP, Primes 130 HP.

All Firearms by Caliber
| Weapon | Caliber | Key Characteristics & Performance |
|---|---|---|
| Model 13 Handgun | .357 Magnum | Revolver; shares ammo with Rochester 1873. Reliable starter sidearm. |
| M1911 | .45 ACP | Top pistol overall; one-taps most unarmored zombies, 7+1 rounds, accepts attachments. |
| M9A3 | 9mm | High capacity sidearm; highly efficient when paired with handgun perks. |
| Rochester 1873 | .357 Magnum | Lever-action rifle with 14 rounds; one-taps on headshots, cancellable reload. Top beginner pick. |
| Hunter 85 | .308 Win | Bolt-action hunting rifle; extremely high single-shot damage, slow rate of fire. |
| M14 Battle Rifle | .308 Win | 20+1 rounds, penetrates helmet armor — direct upgrade for endgame marksmanship. |
| MC15 | 5.56 NATO | Standard assault rifle platform; versatile burst and auto capabilities for mid-range engagements. |
| M7A1 | 6.8x51mm | High-caliber battle rifle; deals heavy armor damage but suffers from scarce ammo drops. |
| MP5 | 9mm | 30+1 rounds, integrated flashlight; excellent for clearing tight swarms indoors. |
| DT11 / DB12 | 12 Gauge | Double-barrel and tactical shotguns for devastating point-blank crowd control. |
| Gruber MKVII | 9mm | Suppressed rifle variant; ideal for silent clearing without drawing nearby hordes. |
Attachments — sights, flashlights, silencers, and scopes — spawn on weapons or inside military crates. A suppressor is the single most valuable attachment because unsilenced gunfire attracts infected from a wide radius. Check out official Steam store page and IGN game page for game updates.
Melee Weapons: Quick, Strong & Charged Attacks
Melee combat is your primary survival tool during initial scavenging. Weapons swing in wide arcs and utilize a three-tier attack system:
- Quick attack — Fast swing, low stamina cost, ideal for interrupting single walkers.
- Strong attack — Medium windup, moderate damage, reliable for multi-target cleaves.
- Charged attack — Hold attack key for heavy windup; delivers maximum damage and stagger.
Blunt weapons (Mallet, Shovel, Baseball Bat, Tire Iron) deal bonus headshot damage and heavy stagger. Edged weapons (Fire Axe, Machete, Hatchet) specialize in limb severing. For newcomers starting out, consult our beginners guide for melee stamina pacing.
Pair one blunt weapon for staggering headshots with one sharp weapon for leg severing. Two heavy blunt strikes to the head eliminate standard walkers without firing a single bullet.
Zombie HP Breakpoints & Damage Math
Understanding health thresholds dictates weapon selection:
- Walker (100 HP): Dies to 1 charged blunt headshot or 1 rifle headshot (.357 / .308).
- Shambler (70 HP): Lower health pool, but leaves toxic gas clouds upon death.
- Prime (130 HP): High aggression, aggros from 100m. Requires sustained rifle fire or shotgun blasts.
For tactical advice on handling infected specials, check out our tips and tricks guide.
Avoid equipping 6.8x51mm (M7A1) early in a run. Without confirmed ammo caches, you will quickly end up carrying an empty weapon.
Recommended Loadouts for 1.0
Beginner Loadout:
- Primary: Rochester 1873 (.357 Magnum) — high accuracy, cancellable reload.
- Melee: Fire Axe or Mallet — reliable stagger and heavy decapitation potential.
- Medical: Phalanx Pills or Bandages — manage early damage before infection sets in.
Endgame Extraction Build:
- Primary: M14 Battle Rifle (.308 Win) or MC15 (5.56 NATO with suppressor).
- Secondary: M1911 (.45 ACP) or MP5 (9mm) for low-cost horde management.
- Utility: Suppressor attachment and Gene Therapy sample.
For mode-specific loadout advice, refer to our survival mode guide and infection guide.
Frequently Asked Questions
How many weapons are in No More Room in Hell 2?
The 1.0 release includes 38 total weapons, featuring 15 firearms, 19 melee options, plus grenades, explosives, and attachments.
What is the best weapon in No More Room in Hell 2?
The M14 Battle Rifle is the best long-range firearm due to high armor penetration. For sidearms, the M1911 leads in damage efficiency, while the Rochester 1873 is the top beginner rifle.
What weapons should beginners use?
Beginners should use the Rochester 1873 lever-action rifle paired with a Fire Axe or Mallet. It uses accessible .357 ammo and delivers reliable one-tap headshots.
How does melee damage work in No More Room in Hell 2?
Melee features Quick, Strong, and Charged attacks (X/Y/Z damage). Blunt weapons stagger and boost headshot damage, while sharp blades sever limbs.
What ammo types are in No More Room in Hell 2?
Available calibers include .357 Magnum, .45 ACP, 9mm, 12 Gauge shotgun shells, .308 Win, 5.56 NATO, and 6.8x51mm.
Do guns spawn with ammo?
Yes, firearms spawn with random amounts of ammo loaded based on match difficulty. Always unload scavenged guns before dropping them.
Related Guides
- Beginner's Guide — How to Play & Survive Your First Runs
- Tips and Tricks — Survival & Combat Efficiency
- Permadeath Guide — How Death Works & How to Survive
- Survival Mode Guide — Waves, Maps & Extraction
- Infection Guide — Stages, Cures & How to Avoid It
Last updated: August 20, 2026.
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No More Room in Hell 2 permadeath explained: what you lose when a Responder dies, difficulty rules, the Rescue Beacon, and how to keep characters alive.
No More Room in Hell 2 price: $19.49 in the 35% Steam launch sale ($29.99 base), console pricing, Deluxe Edition, Game Pass and microtransactions.
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Rescue Beacon guide: the Armageddon 1.0 item that prevents a permadeath loss — how it works, Credits/Merits cost, tradeoffs, when to equip.
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