All 35 No More Room in Hell 2 achievements with unlock conditions: map survivals, kill totals, level milestones, and the hard challenges.
No More Room in Hell 2 Achievements — All 35 & How to Unlock Them
No More Room in Hell 2 launched with 35 platform achievements in the Armageddon 1.0 update (August 11, 2026) — worth 1,000 Gamerscore on Xbox, with a matching list on Steam and a 23 Bronze / 5 Silver / 6 Gold / 1 Platinum trophy setup on PS5. The list is a mix of map completions, cumulative kill and level totals, team-play milestones, and a handful of genuinely tricky weapon challenges. None of it is impossible, but 100% is a long-term project — the kind of list that needs a plan, not just playtime.

Here's what you'll learn:
- The complete 35-achievement list with exact unlock conditions
- Every map and difficulty-based achievement
- The progression grind achievements (levels, Credits, Responders)
- The weapon challenges that need deliberate play
- How hard 100% actually is and a sensible order to chase it
Official resources: Armageddon 1.0 update notes · Steam store page · IGN game page
How Many Achievements Are There?
35 achievements, confirmed by the platform listing data (TrueAchievements shows 35 worth 1,000 Gamerscore; TrueTrophies shows 23 bronze, 5 silver, 6 gold, 1 platinum). The 1.0 update notes simply say "platform achievements are now available, including simple objectives like playing through every match to more traditional challenges like feats of skill across weapons and mechanics" — which is an accurate summary of the list's shape.
A few achievements have platform-specific names — e.g. Lewiston's map clear is "Waldo's Boro" on Steam/Xbox but "Rail or Sail" on PSN, and the level milestones get flavor names ("Expert Responder", "Apocalypse Hobbyist"). Unlock conditions are identical everywhere.
Map & Mode Achievements
Nine achievements are pure map survivals — complete the map on Normal difficulty or higher — plus the difficulty outlier:
| Achievement | Unlock condition |
|---|---|
| Hazard Course | Complete the Tutorial |
| Emergency Response | Survive Power Plant on Normal+ |
| Pott Head | Survive Pottsville on Normal+ |
| Waldo's Boro / Rail or Sail | Survive Lewiston on Normal+ |
| To the Five Boroughs | Survive Broadway on Normal+ |
| Beautiful Place | Survive Beaulieu Hospital on Normal+ |
| While The Rest of Us Die | Survive Raven Rock on Normal+ |
| They're Coming to Get You, Barbara! | Survive Night of the Living Dead on Normal+ |
| When it Rains, it Pours | Survive Flooded on Normal+ |
| Guiding Light | Survive Lighthouse on Normal+ |
| Waking Nightmare | Survive ten matches on Nightmare difficulty |
The map list doubles as a tour of the game's content — for routes and extraction on each, start with the maps guide and the Raven Rock walkthrough. Waking Nightmare is the gatekeeper of the list: ten full Nightmare survivals means ten runs with permadeath live, so it pairs naturally with a Rescue Beacon on your best Responder.
Progression Achievements (The Grind)
These are the ones that turn 100% into a marathon:
- Responder Level 50 / 100 — one character reaching those levels (PSN names: Expert/Legendary Responder)
- Account Level 50 / 100 — account-wide milestones (PSN: Getting The Hang of This / Apocalypse Hobbyist)
- All-Star Cast — three different Responders at Level 50+ simultaneously
- Veteran — extract alive 10 times with the same character
- Easy Come... / ... Easy Go — earn and spend a lifetime total of 100,000 Credits
- Loot Goblin — pick up 1,000 items
- Closing Tickets — complete 4 Assignments/Weekly Quests
If you only ever play one character, All-Star Cast forces a change: keep a second and third Responder alive in parallel, even if they only run Beginner extraction runs. It's the same advice as the permadeath guide — a backup Responder is also your permadeath insurance.
For the leveling pace math (how many runs a level actually takes), see our how long to beat guide.
Combat & Weapon Achievements
The kill-total ones resolve themselves with normal play — leetsauce (1,337 zombie kills), Rip And Tear (500 melee kills), Range Day (500 firearm kills), Shock And Awe (100 explosive/fire kills from throwables, barrels, or gas puddles). The deliberate challenges are the interesting ones:
- Nice Shootin', Tex — 6 revolver headshots in a row without reloading or switching weapons. Use the Model 13; aim for the head on isolated walkers and don't touch the reload key.
- Cowboy Action Shooter — in one match: 10 kills with the Model 13, 10 with the 1873 Lever Action, and 8 with the DB12. All three share a cowboy theme; the .357 ammo family makes this feasible on one run if you loot aggressively. See the weapons guide for where these spawn.
- General Contractor — in a single round, kill a zombie with all six tools: clawhammer, sledge, large wrench, small wrench, mallet, and crowbar. It's a scavenger-hunt achievement: each tool needs one kill, and the zombies guide explains why walkers are the right (easy) targets.
Co-op & Utility Achievements
- Heroes Never Die — heal other players 20 times
- Sharing is Caring — share items with teammates in 50 distinct transactions
- Never Gonna Let You Down — help 10 players up from DBNO (downed-but-not-out)
- I'm a Locksmith — destroy or unlock 25 padlocks (break them with melee or a gun as you loot)
- Pacifist — complete a map with zero kills (see below)
- Pulling a Trigger is Like Ordering Takeout — get extracted without firing a gun (melee-only run)
Pacifist wants a full map clear with no kills — pick Power Plant on Beginner, stay with a strong squad, and let teammates do the killing while you do objectives and extraction. It only counts your kills, so a good team carries it. The melee-only extraction achievement pairs naturally with a leg-meta build from the zombies guide.
How Hard Is 100%?
The completionist barrier is time, not skill: the level-100 requirements, the 100,000-Credit earn/spend pair, three Level-50 Responders, and ten Nightmare survivals stack into a long grind. The genuinely tricky skill checks are limited to Cowboy Action Shooter (three weapons, one match) and the revolver headshot chain. Our estimate: 100+ hours for a dedicated completionist is realistic — see the how long to beat guide for the math behind that number.
The Armageddon launch wiped account progression, so there are no Early Access players with a head start — every Responder and Credit count started from zero on August 11, 2026. The loadout guide has the fresh-account buying order to speed up the credit achievements.
Frequently Asked Questions
How many achievements are in No More Room in Hell 2?
35 achievements (1,000 Gamerscore on Xbox, 23 bronze / 5 silver / 6 gold / 1 platinum on PS5, matching list on Steam), added with the Armageddon 1.0 launch.
What are the hardest achievements?
Waking Nightmare (10 Nightmare survivals), Account Level 100 and Responder Level 100 (long grinds), All-Star Cast (three Level-50 Responders simultaneously), and Cowboy Action Shooter (three specific weapons in one match).
How do I get the Pacifist achievement?
Complete a full map with zero kills by you. Play Power Plant on Beginner with a capable squad, let teammates fight, and focus entirely on objectives and extraction.
What is the Cowboy Action Shooter achievement?
In one match, get 10 kills with the Model 13 revolver, 10 with the 1873 Lever Action, and 8 with the DB12 shotgun — all lootable weapons that share the cowboy loadout theme.
How long does it take to 100%?
Realistically 100+ hours. Map clears and kill totals come naturally; the level-100, 100,000-Credit, and ten-Nightmare requirements are the long pole.
Related Guides
- No More Room in Hell 2 How Long to Beat — Match Lengths & Progression
- Weapons Guide — Every Gun, Melee & Best Picks
- Zombies Guide — Every Type & How to Kill Them
- No More Room in Hell 2 Maps — All 9 Maps & Objective Guide
- Rescue Beacon Guide — How It Works & When to Use It
- No More Room in Hell 2 Wiki — Complete Guide
Last updated: August 14, 2026.
More No More Room in Hell 2 Guides
No More Room in Hell 2 multiplayer explained: 8-player online co-op, squads and private lobbies, matchmaking, voice chat, and playing with friends.
No More Room in Hell 2 permadeath explained: what you lose when a Responder dies, difficulty rules, the Rescue Beacon, and how to keep characters alive.
No More Room in Hell 2 price: $19.49 in the 35% Steam launch sale ($29.99 base), console pricing, Deluxe Edition, Game Pass and microtransactions.
No More Room in Hell 2 on PS5 and Xbox: release date, $29.99 price and PS Plus deal, performance status, controller support, and console-known issues.
Raven Rock walkthrough: the Armageddon 1.0 map's objective chain — bunker entry codes, the director, power, bio-scanners, and the train extraction.
No More Room in Hell 2 release date: Armageddon 1.0 launched Aug 11, 2026 on PC, PS5 and Xbox. Full Early Access timeline from Oct 2024, plus what's next.
Rescue Beacon guide: the Armageddon 1.0 item that prevents a permadeath loss — how it works, Credits/Merits cost, tradeoffs, when to equip.
Can you play No More Room in Hell 2 solo? Yes — 1.0 Solo Mode has zero permadeath and no progression; here's how it works and how to use it.
