Doloc Town crop rotation explained: the 4-month calendar (Light Rain to Harsh Dry), what to plant each season, and the rotation rules that protect your income.
Doloc Town Crop Rotation Guide: The Seasonal Planting Calendar
Doloc Town's calendar is the shortest in the genre — a year is only four months, each roughly 28 days — and every seed is tagged with the months it grows in. Rotation is therefore not a suggestion: plant the wrong crop a week before the weather flips and you lose a full season's progress to acid rain or scorching sun. This guide gives you the calendar, the season-by-season planting table, and the rotation rules that keep your gold steady through the whole year.
Here's what you'll learn:
- The 4-month calendar and how weather defines each window
- The season/month naming confusion (Mistshade vs Light Rain), sorted out
- What to plant in the rainy months and the dry months
- The year-round crops and the off-season tricks (greenhouse, Fortitude gene)
- The rotation rules that protect harvests at season flips

Official resources: Steam store page · Doloc Town on Wikipedia · 1.0 launch announcement (Gamespress) · IGN game page
The Doloc Town Calendar: Four Months, Two Weather Extremes
The game year runs Light Rain → Heavy Rain → Early Dry → Harsh Dry (the community lore names are Mistshade, Raincrest, Blazefall and Emberreach; the site's guides group them as the Mistshade / Rainy / Dry seasons). The developer-confirmed weather logic, from the official Steam community discussion: months 1 and 3 are "mild" months, while the even months are stormier or harsher — February is the wettest, April the hottest/driest.
| Month | Weather | Danger | Gift |
|---|---|---|---|
| 1 – Light Rain (Mistshade) | Mild rain, acid drizzle | Corrosion | Free watering |
| 2 – Heavy Rain (Raincrest) | Acid rain + lightning storms | Crop damage, structure damage | Lightning rods charge; rain auto-waters |
| 3 – Early Dry (Blazefall) | Mild sun, heat building | Transition danger | Solar/generator-friendly |
| 4 – Harsh Dry (Emberreach) | Heatwaves, scorching sun | Crop wither, water drains fast | Price spike — sell everything |
Community threads (pinned dev-adjacent discussions) confirm players get tripped up because seeds say "Grows in dry season" while some crops say "mild season" — the game's own labels shift between weather descriptors, month numbers and lore names. Rule of thumb: January = light rain, February = heavy rain, March = early dry, April = harsh dry. Read the weather & seasons guide for the full weather mechanics.
How Crop Rotation Works in Doloc Town
Every crop lists the months it grows in (community-documented crop tables, cross-checked against player guides):
- Rainy-only crops — grow in Light Rain and Heavy Rain (months 1-2).
- Dry-only crops — grow in Early Dry and Harsh Dry (months 3-4).
- Spanning crops — shrubs (Light Rain through Early Dry) and vines (Light Rain + Early Dry) bridge the mid-year flip.
- Fungus — grows in Heavy Rain only (month 2), fast one-day cycles.
- Any month — rare crops like Eden Fruit (7-day growth, 3 harvests, 800 G each) grow year-round.
Rotation, in practice, is: plant the current window's crops, harvest everything before the flip, and replant for the next window on day one of the new month. Because months are only ~28 days, a 9-day crop like Pumpkin still gives you three plantings per rainy window — the calendar is short but dense.
There's no Stardew-style soil-quality decay in Doloc Town — basins keep growing as long as they're watered and weather-safe. "Rotation" here means seasonal crop selection, not resting fields. The one twist: crops grown in unsuitable months wither (unless they carry the Fortitude gene).
Rainy Season Rotation (Months 1-2): What to Plant
The opening of the year is your food-security window — rain auto-waters everything outdoors:
| Crop | Growth | Harvests | Sell | Notes |
|---|---|---|---|---|
| Endyam | 2 days | 1 | 40 G | Free seeds from Kasia; the starter cash crop |
| Thundergrass | 4 days | 1 | 35 G | Keratinized natural trait — survives acid rain |
| Pumpkin | 9 days | 1 | 360 G | The S-tier money crop of the window (see crop tier list) |
| Strawberry | 8 d + 5 d regrowth | 5 | 85 G | Best repeat crop; 5000 G mother plant from the Witch, 150 G seeds after |
| Shiitake (fungus) | 1-2 days | 1 | 75 G | Fastest early profit; unlocks via Wetland Moss Light Cave research |
| Crimson Ascomyceter / Yellow Fungus | 1 day | 1 | 15-25 G | Free-growing during rain; the "mushroom windfall" |
Rotation plan for months 1-2: Endyam for cash flow → add Pumpkins as soon as you have the gold → Strawberries when the mother plant is affordable → fungus basins in Heavy Rain for the burst cycles. Also: forage mushrooms during rainy-season fog (the Mushroom Fest event makes this a festival activity in 1.0).
Dry Season Rotation (Months 3-4): What to Plant
The second half of the year is survival-first — no free rain, heatwaves eat unprotected crops:
| Crop | Growth | Harvests | Sell | Notes |
|---|---|---|---|---|
| Succulent | 2.1 days | 1 | 60 G | Needle-leaf natural trait; fastest dry turnaround |
| Potato | 4 days | 1 | 30 G | Cheap seed (30 G), early dry staple |
| Tomato | 7 d + 4 d regrowth | 4 | 65 G | The dry-season workhorse (~34.7 G/day); also feeds Italian Food (+1 ore mining buff) |
| Pepper | 4 d + 2 d regrowth | 7 | 40 G | Multi-harvest dry pick |
| Corn | 8 days | 1 | 110 G | Solid mid-tier dry earner |
| Watermelon | 10 days | 1 | 420 G | The dry window's Pumpkin |
| Agave | 20 days | 1 | 1,000 G | Highest single sell in the game; the gene-breed endgame crop |
Rotation plan for months 3-4: Succulent + Potato for the transition week → Tomatoes and Peppers for steady multi-harvest income → Watermelon timed to finish before month 4's end → Agave planted early in Harsh Dry if you have the 400 G seed and want the 1,000 G payout (gene-boosted Agave is the single most profitable crop in the game — see the gene build guide).
Player guides and reviews agree: prices spike during the harsh dry month — "sell everything in April." Hoard processed goods, refined materials and grown animals through months 1-3 and cash out in Harsh Dry. It's the single biggest rotation-level decision in the game's economy. See the best crops guide for the profit math.
Year-Round and Off-Season Growing
Three ways to keep planting through any month:
- Eden Fruit — grows "Any month": 7-day growth, 3-day regrowth, 3 harvests, 800 G each, 500 G seed. The premium year-round anchor.
- The greenhouse — unlocked via the Treaty Port faction quest ("Machine Island Alliance"); season-independent, no build limit reported. Your gene-bred money crops run here forever.
- The Fortitude gene — survives unsuitable seasons at 50% slower growth; and Aerial Roots grows outdoors with no water. Both are community-documented gene traits (full list in the gene build guide).
Also remember fungus ignores season restrictions when grown in basement/indoor setups — a community staple for rainy-month income.
Frequently Asked Questions
How does crop rotation work in Doloc Town?
Each crop lists the months it grows in (Light Rain, Heavy Rain, Early Dry, Harsh Dry). Rotation = plant the current window's crops, harvest before the weather flips, replant on day one of the new month. There's no soil decay; you're rotating crop selection, not resting soil.
What should I plant in each season in Doloc Town?
Rainy months: Endyam, Pumpkin, Strawberry, Shiitake/fungus. Dry months: Succulent, Potato, Tomato, Pepper, Watermelon, Agave. Year-round: Eden Fruit, greenhouse crops, Fortitude-gene crops.
What are the seasons in Doloc Town?
Four months of ~28 days: Light Rain → Heavy Rain → Early Dry → Harsh Dry. Months 1 and 3 are mild; month 2 is the wettest/stormiest; month 4 is the hottest with the sell-price spike.
Can crops grow out of season in Doloc Town?
Yes, with tools: Eden Fruit grows any month, the greenhouse is season-independent, and the Fortitude gene lets crops survive unsuitable seasons at 50% slower growth. Otherwise crops wither out of their listed months.
What is the best crop rotation for profit in Doloc Town?
Pumpkins in the rainy window, Tomatoes/Peppers + Watermelon in the dry window, Agave (gene-boosted) as the endgame payout, Eden Fruit as the year-round anchor, and a Month-4 sell-off of everything hoarded. Shrubs and vines bridge the mid-year flip.
Related Guides
Last updated: August 14, 2026.
More Doloc Town Guides
Doloc Town best farm layout: the 6-wide starter plot, watering and weather protection, greenhouse and basement space, and the 1.0 automation drone coverage.
Doloc Town best fishing spots: Deer Statue Pond, the Dock, Mountain Pond and Wetlands — rare fish like Gold Fish, Glow Eel, Sturgeon and Tuna.
Doloc Town caves guide: where the caves are, Lichen Cave and its boss, mineral respawns, cave fishing pools, and the gear you need to survive.
Doloc Town combat drone guide: how to unlock the drone, auto-fire vs manual aim, weapons, frames and enhancement chips, and the best loadout for each region.
Doloc Town drone chips: every enhancement chip type, how they drop, and the best chip builds for exploration and boss fights.
Doloc Town fishing and ranching guide: rod tiers and fish species, animal husbandry, feed and special drops, and aquaculture tanks for steady income.
Doloc Town gene builds: the best gene module combos ranked — profit builds, weather survival builds, utility builds and per-crop recommendations.
Doloc Town gene system explained: the 4 gene machines, all 21 gene modules, how to combine up to 3 genes per seed, and the top profit and survival combos.
