Doloc Town regions guide: Outskirts, River Valley, Wetlands, caves and Old City Ruins — resources, enemies, unlock order, fast travel and what to bring.
Doloc Town Regions — All 5 Areas, Maps & Unlock Order (2026)
Doloc Town's world is a side-scrolling wasteland with five explorable regions: the Outskirts (your starting home), the River Valley, the Wetlands, the caves beneath them, and the Old City Ruins added in 1.0. Progression is Metroidvania-style — new abilities (double jump, hovercraft, guild access) open previously unreachable ground — so knowing the unlock order saves you a lot of walking into danger you can't handle yet. This guide maps every region, what it drops, who lives there, and what to bring.
Here's what you'll learn:
- The five regions and the correct exploration order
- Outskirts: your starting zone and the fast-travel network
- River Valley: the double jump, Drone 33 and the mystery that keeps it green
- Wetlands: hovercraft access, Lotus Marsh and the Autonomous Vessel
- Caves: the underground network that connects everything
- Old City Ruins: the 1.0 endgame region
- Fast travel: bus stops, cable car, boat and hovercraft
- A gear checklist for each region

Official resources: Steam store page · 1.0 launch announcement (Gamespress) · Doloc Town on Wikipedia · CGMagazine review
Region Overview and Unlock Order
| Region | Resources | Enemies | Key feature | When |
|---|---|---|---|---|
| Outskirts | Scrap, mushrooms, basic ore | Basic drones | Starting area, fast-travel hub | Day 1 |
| River Valley | Rare fish ponds, rare plants | Drone 33 patrols | Double jump; the "why is it green" mystery | Mid-game |
| Wetlands | Unique fish, Lotus Bulb, hovercraft spots | Wetland creatures | Lichen Cave entrance; stays rainy year-round | Mid-game |
| Caves | Minerals, hidden rooms, relics | Cave drones, fungal enemies | Double-jump required depths; connects regions | Mid-late |
| Old City Ruins | Titanium, Eden tech, rare relics | Advanced enemies | 1.0 endgame; story conclusion | Late-game |
The official 1.0 announcement frames the world as "three large maps area" (the town/outskirts hub, the valley–wetlands zone, and the Old City) containing all these biomes — but players navigate it as five distinct regions with separate loot tables, enemy rosters and weather tendencies.
Outskirts: Where You Start
The Outskirts are your tutorial zone and home base: the farm, the town (Doloc Center, the docks, the Treaty Port), the Western Cliff, and the Back Mountain mining area up the cable car. Expect basic scrap, mushrooms, common ore, and the weakest hostile drones in the game.
- The fast-travel network starts here. Bus stops (the Outpost, the farm road, the mountain road) unlock through the Mayor's to-do journal in the Treaty Port — the "Night Meeting" task chain — and each repair costs materials and gives 5 bus tickets.
- Back Mountain (cable car) is the mining zone; 1.0 adjusted it so Iron and Gold Ore spawn more reliably there.
- Treat the Outskirts as combat practice — the combat drone guide recommends learning auto-fire vs manual aim here before anything serious.
River Valley: The Double Jump and Drone 33
The River Valley is the second region and your first real difficulty spike. It's a lush, oddly green zone — the community's big lore question, "why does it stay green against all odds?", is a central story thread (Eden's legacy is said to be hidden here).
- The double jump unlock happens through the guild entry quests here — the single most important exploration milestone in the game. It opens elevated platforms, hidden cave rooms, and the Mountain Pond (where the rare fish live).
- Drone 33 patrols this area — an elite enemy that has become the game's best-known gear check. Bring a decent weapon module and enhancement chips before extended exploration (see the drone chips guide).
- Mountain ponds hold rare fish (Sturgeon, Rainbow Trout) that require the double jump to reach — more in the best fishing spots guide.
Wetlands: Hovercraft, Lotus Marsh and the Autonomous Vessel
The Wetlands are the third region, unlocked through Paiea's private exchange at the Kon-Tiki trading post after the legendary terraforming device quest — the trade chain ends with repairing an abandoned hovercraft, which opens the region. Key points:
- Climate: the Wetlands stay rainy all year round (1.0 regional weather), so crops and fish behave differently here than anywhere else — check the weather and seasons guide.
- Lotus Marsh is where Lotus Bulb grows naturally — the reagent for high-tier healing salves and the Mistshade Tonic used in a late-game Treaty Port questline. Timing matters: community reports say it respawns every ~4 in-game days during Mistshade (Light Rain).
- The Autonomous Vessel is the region's set piece — an abandoned ship with the Drone 33 Elite Sweep encounter inside. The Wetlands' swamp terrain drains stamina, so ranged tactics and energy-regeneration engines beat melee there.
- Western Cliff sits on the region's edge; the 1.0 patch enlarged its landing pads after players complained about the platforming.
Caves: The Underground Highway
The cave system sits beneath the Wetlands and connects to nearly every other region — the game's first true underground layer. Full details in the caves guide, but the essentials:
- Mineral veins respawn every ~3 in-game days — the most reliable source of crafting materials in the game.
- Lichen Cave (western edge of the marsh) is the accessible entrance; deeper chambers demand the double jump and cave-tier gear.
- Enemies here resist both physical and gene-based damage, and the deepest tunnels can one-shot an under-geared player — bring food and healing.
- Cave pools have their own fish (the fishing and ranching guide covers which).
Old City Ruins: The 1.0 Endgame
The Old City Ruins arrived with 1.0 as the finale region: a ruined metropolis with an Industrial District, Residential Quarter, Commercial Zone and Central Park on elevated roadways. It's permanently dry (regional weather), spawns titanium ore and metal supply crates, and is home to the hardest combat in the game — seven new enemy types including radiation chameleon bugs and the Traffic Light enforcer, plus bullet-hell boss patterns.
- Unlock: late game, after prerequisite story milestones in the valley/wetlands arcs.
- Key content: the main story conclusion, the Environmental Modifier quests, NPCs Abel and Heron, and the Old City Farm unlock.
- Gear requirement: the community consensus is an optimized drone build — best frame, weapon modules and enhancement chips — before the boss fights. That's the combat drone guide's whole job, and the 1.0 features page explains what's at stake.
Fast Travel and Logistics
- Bus stops — the Outpost, farm road and mountain road lines; repaired through Mayor's to-do journal tasks (each gives 5 tickets).
- Cable car — connects town to the village ruins and the Back Mountain mining area (repair: 5 Rubber + 20 Copper Ingots).
- Boat — the dock boat runs 10 AM–4 PM for river trips.
- Hovercraft — the Wetlands unlock; also lets you cross deep water.
Hostile creatures and ruin enemies don't sleep. If your route back isn't saved (bus stop repaired, cable car fixed), head home before sunset or carry a drone with a lighting module — the community threads are full of night-wandering deaths in the River Valley and Wetlands.
Region Gear Checklist
| Region | Minimum setup |
|---|---|
| Outskirts | Any drone, any weapon |
| River Valley | Damage chip + focused weapon (Drone 33) |
| Wetlands | Piercing/AoE weapon, energy regen, stamina food |
| Caves | Lighting module, melee/shotgun module, food + healing |
| Old City Ruins | Full build: best frame + weapon + 2–3 chips |
Frequently Asked Questions
How many regions does Doloc Town have?
Five explorable regions: Outskirts, River Valley, Wetlands, caves, and the Old City Ruins (added in 1.0). The official marketing frames the world as three large map areas containing these biomes.
What is the order of areas in Doloc Town?
Outskirts (start) → River Valley (double jump, Drone 33) → Wetlands (hovercraft, Lichen Cave) → caves (underground, connects regions) → Old City Ruins (1.0 endgame, story finale).
What region should I explore first in Doloc Town?
Master the Outskirts and repair the fast-travel network first — bus stops, then the cable car to the Back Mountain mining area. Only push into the River Valley once you have a damage chip and a decent weapon module.
How do I unlock the Wetlands in Doloc Town?
Complete the legendary terraforming device questline, then do Paiea's private exchange at the Kon-Tiki trading post (rusty key + Wax Apple ×10 + honeyed Wax Apple ×10) to repair the abandoned hovercraft — that opens the Wetlands.
When can I enter the Old City Ruins in Doloc Town?
Late game, after completing the prerequisite story milestones in the River Valley and Wetlands arcs. It's the 1.0 endgame region with the hardest enemies, titanium ore, the main story conclusion and the Old City Farm.
Related Guides
Last updated: August 14, 2026.
More Doloc Town Guides
Doloc Town caves guide: where the caves are, Lichen Cave and its boss, mineral respawns, cave fishing pools, and the gear you need to survive.
Doloc Town combat drone guide: how to unlock the drone, auto-fire vs manual aim, weapons, frames and enhancement chips, and the best loadout for each region.
Doloc Town crop rotation explained: the 4-month calendar (Light Rain to Harsh Dry), what to plant each season, and the rotation rules that protect your income.
Doloc Town crop tier list: every crop ranked by profit per season (Dry, Rainy, Mistshade), the S-tier staples, and gene combos that push crops up a tier.
Doloc Town drone chips: every enhancement chip type, how they drop, and the best chip builds for exploration and boss fights.
Doloc Town fishing and ranching guide: rod tiers and fish species, animal husbandry, feed and special drops, and aquaculture tanks for steady income.
Doloc Town gene builds: the best gene module combos ranked — profit builds, weather survival builds, utility builds and per-crop recommendations.
Doloc Town gene system explained: the 4 gene machines, all 21 gene modules, how to combine up to 3 genes per seed, and the top profit and survival combos.
