Hell Let Loose Vietnam weapons: the full US and NVA arsenals — M16A1, M60, M79, M72 LAW, RPD, RPG-02, Type 56, K50M, LPO-50 and more, by role.
Hell Let Loose Vietnam Weapons — Full Arsenal Guide
Hell Let Loose: Vietnam keeps its weapon lists small and historically grounded — the Vietnam War simply didn't have the variety of the WWII European theatre, and the game leans into realism over novelty. What it lacks in count it makes up for in character: the US and NVA arsenals are not reskins of each other, with different recoil, magazine capacities and handling on nearly every gun. This guide covers the complete launch arsenal, what each weapon's job is, and how to pick based on your role and playstyle.

Here's what you'll learn:
- The full US arsenal, rifle to flamethrower
- The full NVA arsenal, including the Type series and K50M
- Which weapons fit which roles (rifleman, HMG, grenadier, anti-tank, sniper)
- The anti-vehicle options both factions rely on
- How the weighted loadout system changes what you carry
Official resources: Steam store page · Xbox store listing · Official site · IGN game page
How Weapons Work in Vietnam
The dev team's stated design: both factions have comparable weapon classes, but each firearm handles differently — "its own recoil, ammunition capacity and feel" — rather than mirroring the enemy's kit. The other big system change is the weighted loadout: weapons and gear carry weight, roles have carrying capacity, and heavier loadouts limit what else you can bring. Lighter rifles (M16A1, Type 56) keep you mobile; belt-fed MGs and launchers turn you into a slow, high-value target.
Per the official Developer Q&A from Expression Games: "Although both factions have access to comparable weapon classes, each firearm handles differently, with its own recoil, ammunition capacity and feel" — balance is maintained through ongoing playtesting, not mirror-match design.
US Armed Forces Arsenal
| Weapon | Type | Carried by / role |
|---|---|---|
| M16A1 | Assault rifle | Rifleman standard; also a bayonet variant |
| M16A1-M203 | Rifle + grenade launcher | Grenadier / specialist loadouts |
| M1911A1 | Pistol | Sidearm for officers and specialists |
| M60 | Light machine gun | Machine Gunner — "The Pig" |
| M79 | Grenade launcher | Grenadier — the "blooper" |
| M72 LAW | Rocket launcher | Anti-vehicle infantry |
| M40 | Bolt-action sniper rifle | Sniper |
| M2A1-7 | Flamethrower | Close-quarters/clearing loadouts |
| Model 77E | Pump shotgun | Close-quarters loadouts |
M16A1 — the American workhorse
Semi-auto and full-auto, the M16A1 is the US baseline. It's light on the new weight system, accurate to medium range, and the most forgiving American gun for new players — which is why the beginners guide points riflemen here. The M203 variant trades some handling for a built-in 40 mm grenade launcher, giving one soldier both direct fire and indirect blast — the classic "Vietnam combo."
M60 — suppression, not precision
The M60 ("The Pig") is a belt-fed monster. You win engagements with volume: dump rounds into treelines and villages to pin squads so your riflemen can move. Reload times are long and the weight is heavy — your position is your life. The NVA equivalent is the RPD.
M79 & M72 — the boom boys
The M79 grenade launcher is a single-shot 40 mm tube with a satisfyingly distinct pop — lob rounds over walls and into windows rather than point-blanking. The M72 LAW is the disposable US anti-tank rocket: one shot, then it's gone. Both are role-defining for Grenadier and anti-vehicle loadouts.
M40, M1911A1, M2A1-7, Model 77E
The M40 is the sniper's bolt-action rifle (paired with a Spotter in recon squads — see the roles guide). The M1911A1 is the classic .45 sidearm for officers and specialists. The M2A1-7 flamethrower and Model 77E shotgun cover close-quarters and bunker-clearing niches.
NVA Arsenal
| Weapon | Type | Carried by / role |
|---|---|---|
| Type 56 | Assault rifle (AK-pattern) | Rifleman standard; bayonet variant |
| Type 53 | Bolt-action rifle (Mosin-pattern) | Marksman; variants with bayonet or N4 rifle grenade launcher |
| Type 53 PU | Sniper rifle | NVA Sniper |
| Type 54 | Pistol (Tokarev-pattern) | Sidearm |
| RPD | Light machine gun | Machine Gunner |
| K50M | Submachine gun | Close-range; also a drum-magazine variant |
| RPG-02 | Rocket launcher | Grenadier / anti-vehicle |
| LPO-50 | Flamethrower | Close-quarters/clearing loadouts |
| IZH 58 | Shotgun | Close-quarters loadouts |
Type 56 — the AK of the war
The NVA's standard rifle is an AK-pattern assault rifle: reliable, hard-hitting, and at its best in the jungle's short sightlines. It's heavier-recoiling than the M16A1 in feel but devastating in the bush. The Type 53 (Mosin-pattern bolt-action) covers the marksman role, and the N4 rifle-grenade variant turns it into a poor man's M203.
RPD & K50M — NVA automatic fire
The RPD is the NVA belt-fed equivalent of the M60 — same suppression job, different handling. The K50M is the wild card: a converted PPSh-style submachine gun (with a distinctive drum variant) built for the war's close-quarters village and tunnel fighting. On dense maps like Vạn Tường, a K50M squad clearing villages is genuinely scary.
RPG-02 & LPO-50 — the NVA specials
The RPG-02 is the NVA's anti-tank answer to the M72 — a rocket launcher that punishes tanks that push without infantry support. The LPO-50 flamethrower mirrors the US M2A1-7 for bunker and tunnel clearing. The IZH 58 shotgun rounds out the CQB options.
Both flamethrowers (M2A1-7 / LPO-50) are devastating in a trench or bunker and suicide in the open. They're the highest-profile weapon on the battlefield — every enemy within 200 metres will be shooting at your flame trail. Use them for a deliberate clear, not as a primary.
Best Weapons by Role & Playstyle
| Playstyle | US pick | NVA pick |
|---|---|---|
| New player / general | M16A1 | Type 56 |
| Long-range marksman | M40 | Type 53 PU |
| Suppression | M60 | RPD |
| Explosive support | M79 / M16A1-M203 | Type 53 w/ N4 |
| Anti-vehicle | M72 LAW | RPG-02 |
| Close-quarters | Model 77E / M2A1-7 | K50M / IZH 58 / LPO-50 |
Anti-Vehicle Weapons & the Tank Threat
Tanks punish disorganised teams, so the anti-vehicle pool matters: US Grenadiers and anti-tank loadouts carry the M72 LAW, the NVA carry the RPG-02, and both factions can bring satchel charges and mines (the TM-46 AT mine on the NVA side, M21 on the US side) through Engineer loadouts. The general rule: one dedicated anti-tank player per squad is enough — five of you standing in a field trying to LAW a tank is how squads disappear.
Loadout Weight & Progression
The weighted loadout system affects weapon choice directly: belt-feds and launchers are heavy, so taking one means giving up grenades or extra medical supplies. Roles unlock loadout options through XP — the devs confirmed faster early progression and reduced weights on selected weapons post-playtest, so the useful loadouts arrive sooner. If you're new, run the light default loadout for your role; add weight as you learn what you actually use.
For which roles carry which weapons, see the roles guide. For how engagements actually play out (TTK, movement, the jungle's sightlines), the how to play guide covers it.
Frequently Asked Questions
How many weapons are in Hell Let Loose: Vietnam?
Roughly 18 infantry weapons at launch across both factions — nine per side — plus bayonet and underbarrel variants. The US fields the M16A1/M203, M1911A1, M60, M79, M72, M40, M2A1-7 and Model 77E; the NVA fields the Type 56, Type 53, Type 54, RPD, K50M, RPG-02, LPO-50, IZH 58 and Type 53 PU.
What weapons does the US side use in Hell Let Loose: Vietnam?
M16A1 (with bayonet and M203 variants), M1911A1, M60, M79, M72 LAW, M40 sniper rifle, M2A1-7 flamethrower and Model 77E shotgun.
What weapons does the NVA use in Hell Let Loose: Vietnam?
Type 56 rifle, Type 53 bolt-action (bayonet and N4 launcher variants), Type 53 PU sniper, Type 54 pistol, RPD machine gun, K50M submachine gun (plus drum variant), RPG-02, LPO-50 flamethrower and IZH 58 shotgun.
What is the best rifle in Hell Let Loose: Vietnam?
For general use, the M16A1 (US) and Type 56 (NVA) are the balanced picks — light on the weight system, effective to medium range, and suited to the jungle's short sightlines. The M40 and Type 53 PU win the long-range fight but demand a recon squad.
Are there flamethrowers in Hell Let Loose: Vietnam?
Yes — the US M2A1-7 and the NVA LPO-50, both devastating in bunkers/trenches and highly vulnerable in the open.
Related Guides
- Hell Let Loose: Vietnam Roles — All 17 Roles Explained
- How to Play Hell Let Loose: Vietnam — Objectives, Modes & Spawns
- Hell Let Loose Vietnam Beginners Guide: First Match, Roles & Survival
- Hell Let Loose: Vietnam Wiki — Overview, Modes & Maps
- Hell Let Loose Vietnam Maps: All 6 Battlefields Explained
Last updated: August 15, 2026.
More Hell Let Loose: Vietnam Guides
Hell Let Loose: Vietnam crossplay explained: full PC/PS5/Xbox crossplay, server tags (X/P/C), platform families, progression and requirements.
Hell Let Loose: Vietnam helicopter pilot guide: Huey crew roles, flight controls, takeoff, flares, LZ discipline, supply drops and NVA counterplay.
Hell Let Loose: Vietnam how to play: win conditions, capture mechanics (soft cap vs hard cap), all four modes, spawn types and movement basics.
Complete Hell Let Loose: Vietnam keybindings: default keys for infantry, vehicles, pilot and voice chat, plus recommended rebinds.
Hell Let Loose: Vietnam medic guide: revive and bandage mechanics, loadouts, safe revive sequence, manpower value and XP from healing.
Hell Let Loose Vietnam mortar guide: Mortar Gunner, Observer and Support roles, how to build and aim tubes, observer call-ins and the best mortar targets.
Hell Let Loose Vietnam push to talk guide: proximity, unit and leadership channels, default keys on PC and console, toggle vs hold, and mic fixes.
Hell Let Loose: Vietnam release date: August 13, 2026, 9 AM PDT / 4 PM UTC. Unlock times, June delay, pre-orders, editions and platforms explained.
