Helldivers 2 razing explained: how the Raze Strategic Infrastructure objective works on Cyberstan, what counts, and the best stratagems for it.
Helldivers 2 Razing — Raze Strategic Infrastructure Guide
Razing in Helldivers 2 means the "Raze Strategic Infrastructure" sub-objective on Cyberstan: destroy the tall tower-block buildings with red girders and mechanical arms, roughly 12 of them, using heavy explosives — base structures like Fabricators and Detector Towers don't count. The objective arrived with the Machinery of Oppression update (February 2026), which brought the Cyborg Legion to the Automaton Megafactory biome, and it's consistently one of the most confusing objectives in the game because the game only marks a couple of the buildings on your map.
This guide covers what razing actually is, how to spot the right buildings, the best weapons and stratagems for the job, and the mistakes that make the objective stall.

Official resources: Steam store page · Helldivers Wiki — Raze Strategic Infrastructure · GamesRadar — How to raze strategic infrastructure · Xbox Wire — Machinery of Oppression
What "Razing" Means in Helldivers 2
The word appears in two places, and both mean "systematically destroy":
- The Galactic War sense — the community and the DSS use "raze" to describe destroying a bot-controlled planet's infrastructure to prevent it from being reused. Narratively, per the r/Helldivers breakdown, razing a previously bot-held planet wipes out the remnant bot structures so the faction can't bounce back.
- The mission objective — "Raze Strategic Infrastructure," a Megafactory-only sub-objective where Helldivers are tasked with demolishing specific buildings used by the Automatons and Cyborgs on Cyberstan. This is what most players mean when they search "helldivers 2 razing."
Per the official Helldivers Wiki — Raze Strategic Infrastructure, this is a Megafactory-only objective in which Helldivers are tasked with destroying nearby infrastructure used by the Automatons and Cyborgs.
How to Complete Raze Strategic Infrastructure
GamesRadar's hands-on testing nailed the mechanics, and the community Steam discussion confirms them:
- Find the right buildings. You need to destroy the tall tower blocks found around the Megafactory map that feature red girders, mechanical arms or cuboid pods sticking out of the sides. These are distinct from the squat base structures.
- The count: at least 12 buildings per GamesRadar's testing ("Based on my testing, it appears that you need to destroy at least 12 of these buildings to complete this sub-objective"). There are more than 12 on each map, so you have slack.
- Follow the blue sub-objective icon — it points to a couple of destructible buildings, but the rest aren't marked on the map. You have to spot them as you move through the Megafactory.
- Use heavy demolition. The buildings are sturdy and only powerful explosives and stratagems bring them down — see below.
Automaton base structures that are their own objectives — Fabricators, Gunship Facilities, Detector Towers, Mortar Emplacements — do not count toward razing strategic infrastructure. Destroying them is still useful, but it won't progress the objective. Focus on the tower blocks.
Best Weapons and Stratagems for Razing
Per GamesRadar's testing, ranked by what actually works:
- Orbital 380mm HE Barrage and Orbital Walking Barrage — the top picks. Their massive AoE destroys multiple buildings in one bombardment, which is what you want when the objective needs 12.
- Orbital Precision Strike — the budget king: short cooldown, accurate, one-shot per building. It's slower but you can keep throwing it.
- Explosive support weapons: the Ultimatum pistol, C4 pack, EAT-411 Leveller, MS-11 Solo Silo and Portable Hellbomb all do the job — but most are Warbond-locked (see the Super Credits guide for funding those).
- Let the enemy help you: the Vox Engine's laser cannon is powerful enough to destroy infrastructure buildings — kiting one near the towers does the work for you (dangerous, but free).
For context on the weapons and stratagems above, our stratagems guide covers the full arsenal, and the best weapons guide ranks the explosive primaries like the Eruptor that can also crack structures.
With a 12-building requirement, a squad where everyone carries a Precision Strike will finish eventually, but one player running the 380mm or Walking Barrage cuts the time in half. Designate one "demolitions" player before deploying.
Why Your Buildings Aren't Counting (Common Mistakes)
The objective is notorious for feeling bugged. The three real causes, from the Steam discussion and GamesRadar:
- You're destroying the wrong structures — base buildings (Fabricators etc.) don't count; only the tower blocks with red girders do.
- You're not destroying enough — the counter only moves in chunks and the "12+" requirement isn't shown as a progress bar. Keep going; there are more towers on the map.
- The Megafactory layout hides them — towers can be tucked between larger structures. Use the map, follow the blue icon, and sweep the factory systematically rather than circling the edges.
The light-blue sub-objective icon is the only in-game locator; it refreshes as you destroy buildings, so check it after each demolition to re-orient.
Frequently Asked Questions
What does razing mean in Helldivers 2?
Razing is destroying enemy infrastructure — either narratively (the Galactic War community "razes" bot-held planets to prevent recovery) or mechanically as the Raze Strategic Infrastructure sub-objective on Cyberstan, where you demolish tower-block buildings in the Automaton Megafactory.
How do you complete the Raze Strategic Infrastructure objective?
Destroy the tall tower blocks with red girders and mechanical arms — about 12 of them. Follow the blue sub-objective icon to the first couple, then sweep the factory. Only heavy explosives and stratagems can destroy them.
What weapons work best for razing?
Orbital 380mm HE and Walking Barrages (best — multi-building AoE), Orbital Precision Strike (reliable and cheap), plus the Ultimatum, C4, Leveller, Solo Silo and Portable Hellbomb. Vox Engine lasers can also do it.
Do Automaton Fabricators count toward razing?
No. Base structures like Fabricators, Gunship Facilities and Detector Towers are separate objectives and don't progress Raze Strategic Infrastructure — only the tower blocks count.
Why won't my buildings count as destroyed?
Either you're hitting base structures (not towers), you haven't reached the ~12-building threshold yet, or you're missing towers hidden deeper in the Megafactory. Sweep systematically and re-check the blue icon after each demolition.
Related Guides
- Helldivers 2 Stratagems — Full List and Best Picks
- Helldivers 2 Enemies — Full List and Weak Points
- Helldivers 2 Builds — Best Loadouts for Every Faction
- Helldivers 2 Best Weapons — 2026 Tier List
- Helldivers 2 Super Credits — How to Farm Fast
- Helldivers 2 Exosuits — How to Unlock and Use Mechs
Last updated: August 13, 2026.
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