Beast of Reincarnation Walkthrough — How to Beat the Game
A complete Beast of Reincarnation walkthrough: the 12-chapter structure, the three keys and strongboxes, the 100% collection checklist, and the ending explained.
Beast of Reincarnation Walkthrough — How to Beat the Game
Beast of Reincarnation is the new action-adventure from Game Freak (the Pokémon studio), out August 4, 2026 on PC, PS5 and Xbox Series. You play as Emma and Koo, two companions who meet in the far east and travel across a world consumed by a corrupting Blight — fighting the regional Bosses, capturing their powers, and hunting down the Beast of Reincarnation itself. This walkthrough covers the game's full structure, the order to tackle its chapters, the keys and strongboxes you'll need, and the collection checklist for 100%.
Here's what you'll learn:
- How Beast of Reincarnation's progression works (chapters, Bosses, powers)
- The full 12-chapter route from the Prologue to the Capital
- Every key location (Red, Blue, Yellow and Tailwater) and the strongboxes they open
- The 100% collection checklist (shrines, blades, campsites, lore)
- The ending and final boss, explained

How Beast of Reincarnation Progression Works
The game is built as a linear-but-explorable journey across 12 chapters plus a Prologue and Epilogue, each set in a named zone (Ogouchi Buffer Zone, Fuji Frontier, Starfall Tower, and more). The loop in every zone is consistent:
- Explore the zone — shrines, campsites, recipe books, documents and paintings are scattered around
- Defeat the zone's Boss (the regional Nushi) — you capture its power after the fight
- Follow the story beats — dialogue with NPCs pushes you toward the next zone
- Repeat until you reach the Capital and the final confrontation
The difficulty curve assumes you're capturing Boss powers as you go — skipping optional encounters makes the later zones noticeably harder.
A straight playthrough of the main story runs 25+ hours. A full 100% run (all shrines, blades, campsites, recipe books, documents and lore paintings) pushes it past 35. There's no fast travel between zones early on, so pace your exploration.
Prologue & Chapter 1: Ogouchi Buffer Zone
The game opens in the Ogouchi Buffer Zone — your tutorial region and the biggest early area. The Prologue teaches the basics: melee combat, dodging, capturing Boss powers, and the game's central gimmick — the Blight that chokes the world.
Chapter 1 is where the game opens up properly. After an initial battle with the Nushi of the region, you're led into Subcity 03 after speaking with an NPC, and the story's core quest kicks off: "Head to Subcity 03". This chapter also introduces the key system (see below) — the Red, Blue and Yellow keys are all found in this zone, and together they open the Nushi's Lair that progresses the chapter.

Chapters 2–4: The Ancient Past
The next three chapters form the game's "history" arc, moving through:
- Chapter 2 — Ancient Civilization Zone (~2 hours): ruins of a civilization that chose to strip itself of emotion. Expect vertical ruins, crumbling architecture and the first real difficulty spike.
- Chapter 3 — The Great Wall Terraces (~2 hours): terraced wall structures and long-range encounters; a good place to find multiple recipe books.
- Chapter 4 — Pilgrim's Zone (~1.5 hours): a pilgrimage route with dense enemy placement and the game's emotional midpoint.
The game's core theme — humanity divesting itself of emotion to escape suffering — starts showing up in the lore documents here. Reading them isn't required, but it explains why the zones look the way they do.
Chapters 5–8: The Mountain Arc
- Chapter 5 — Matsukawa Zone (~2 hours): river and mountain terrain; introduces new enemy types around the water.
- Chapter 6 — Fuji Frontier Zone (~1.2 hours): the game's showpiece environment — a frontier dominated by the iconic mountain silhouette.
- Chapter 7 — Giant Tree Zone (~2 hours): a massive central tree with vertical climbing; one of the best areas for shrine hunting.
- Chapter 8 — Crater Zone (~2 hours): volcanic, high-heat visuals; the difficulty continues to climb here.

Chapters 9–12: The Final Stretch
- Chapter 9 — Inukami River Zone (~45 min): short but dense; river-crossing encounters.
- Chapter 10 — Starfall Tower (~1 hour): the vertical tower chapter — expect platforming and the game's best spectacle moments.
- Chapter 11 — Mount Hiei Zone (~20 min): a short, intense gauntlet before the endgame.
- Chapter 12 — The Capital (~1 hour): the final zone, leading directly into the Epilogue.
The Epilogue is the final boss fight and the ending — see the dedicated section below (spoilers).
Keys & Strongboxes
You need three keys — the Red Key, Blue Key and Yellow Key — to access the Nushi's Lair in Chapter 1. A fourth key, the Tailwater Key, appears later in the "Head to Subcity 03" quest line.
- Red Key: obtained first, by interacting with the marked location in the Ogouchi Buffer Zone (Abandoned Village area)
- Blue Key: found in the same zone, via the Cliffside Village route
- Yellow Key: completes the trio, near the Disposal Site
- Tailwater Key: obtained during the later subcity quest line, not part of the trio
The keys also open strongboxes scattered around the zone — each strongbox contains crafting materials and lore. Full strongbox codes and key locations are catalogued in the IGN wiki; the well-known ones in Ogouchi Buffer Zone are the Disposal Site, Cliffside Village and Abandoned Village strongboxes.
The Nushi's Lair won't open without all three keys, and the game doesn't hand them to you on the critical path — you have to explore for them. Missing a key means backtracking through a very large zone.
100% Collection Checklist
For a full clear, track these collectible types per zone:
- Shrines — fast-travel points and stat boosts; the most valuable collectible
- Blades — weapon unlocks; find all of them for the full moveset
- Campsites — rest points with cooking/recipe usage
- Recipe Books — new cooking recipes
- Documents & Paintings of Lore — story/lore completion (required for the lore achievements)

Ending & Final Boss (Spoilers)
The following section contains major spoilers for the ending of Beast of Reincarnation.
The final hours answer the biggest questions about Emma, Koo, and the Beast. The story centers on sacrifice, acceptance, and breaking the cycle that has shaped the world for generations — the "reincarnation" of the title is the cycle itself, and the final boss confrontation is the fight to end it. Without spoiling the specifics: the game delivers an action-packed finale that resolves the Blight and gives Emma and Koo's long journey a conclusive, emotionally-driven ending.
FAQ
How long is Beast of Reincarnation? The main story takes 25+ hours; a 100% run with all collectibles pushes past 35 hours.
How many chapters are in Beast of Reincarnation? 12 chapters plus a Prologue and Epilogue, each set in a named zone from Ogouchi Buffer Zone to The Capital.
What is the ending of Beast of Reincarnation? The ending resolves the Blight and the Beast's cycle, centered on sacrifice and breaking the loop — a conclusive ending for Emma and Koo's journey.
How do you get all keys in Beast of Reincarnation? The Red, Blue and Yellow keys are all in the Ogouchi Buffer Zone (Abandoned Village, Cliffside Village and Disposal Site areas); the Tailwater Key comes later in the subcity quest line.
Is Beast of Reincarnation a soulslike? It's an action-adventure with soulslike elements — Boss-based combat, capturing Boss powers, and a challenging difficulty curve, but it's more structured and story-driven than a traditional soulslike.