How to kill the Automaton War Strider in Helldivers 2: weak points (eyes, hips, legs), best weapons like Railgun and EAT, and the 2026 anti-Warstrider meta.
Warstrider Helldivers 2 — Weak Points and How to Kill It (2026)
The War Strider is a heavy Automaton walker that can be one-shotted if you know its weak points: the eyes on its head are the primary kill spot (~500 HP, 70% durable), with the hip joints and upper legs as secondary targets. A charged Railgun shot to the eye kills one outright; an EAT (Expendable Anti-Tank) one-shots it with an upper-leg hit; the AMR takes four shots to the eye. The War Strider is one of the most hated units in the game because of its grenade volleys and constant ragdolling — but since Arrowhead added proper weak spots in a late-2025 patch, it went from "forced to bring anti-tank" to "one well-placed shot."
This guide covers the War Strider's weak points in detail, the weapon loadouts that counter it (including the 2026 post-6.3 state), and how to fight it without getting ragdolled into the next timezone.

Official resources: Steam store page · Helldivers Wiki (wiki.gg) — War Strider · Helldivers Wiki (wiki.gg) — Battle Tracker · IGN — Update 6.3.0 patch report
What Is the War Strider?
The War Strider is an Automaton heavy combat walker added to Helldivers 2 in 2025. Unlike the smaller Scout Striders, it's a proper war machine: it lumbers toward you firing cannons, launches grenade volleys that ragdoll players across the map, and absorbs a staggering amount of damage if you shoot its armor instead of its weak spots. Steam community threads from August 2025 describe the experience bluntly — "War Strider is fking ANNOYING" was one of the most upvoted reactions — because squads started seeing them in droves, sometimes five at extraction alongside a Factory Strider.
Official source: Helldivers Wiki — War Strider — "War Strider" is the Automaton heavy walker entry on the official wiki, documenting its armor, weapons and the weak-point rework.
Key things to know before you fight one:
- They spawn in groups. On higher difficulties you can see 2–4 at once from a single drop, and they reinforce like other heavies. Counting on killing every one is a mistake — you need to either delete them fast or break line of sight.
- They ragdoll you constantly. Cannon blasts and grenade explosions send Helldivers flying, which makes close-range approaches genuinely dangerous. The community consensus: don't try to get under it with melee or a shotgun.
- They're the reason "bring anti-tank" became the bot-front rule. A squad without a Recoilless, Railgun, Quasar or EATs will spend the whole mission running from War Striders.
Warstrider Weak Points: Eyes, Hips and Legs
After community backlash, Arrowhead reworked the War Strider's weak points, and the current (2026) weak-point map is:
| Target | Notes | Best weapons |
|---|---|---|
| Eyes (top + front) | ~500 HP, 70% durable; destroying one instantly kills the Warstrider | Railgun (one charged shot), AMR (4 shots), Recoilless, Quasar |
| Hip joints | Small, hard to hit; the old pre-patch kill spot | Railgun (2 shots), Commando (1 rocket, hard but possible) |
| Upper legs | Bigger target; an EAT one-shots here | EAT, Recoilless |
| Legs / body armor | 100% durable, heavy HP pool — do not shoot | Anything (avoid) |
The eye rework was the turning point. A Steam thread ("War Strider's new weak points") summarizes it: the eyes have about 500 HP at 70% durable, and destroying one kills the walker instantly — "It's a lot better than what we had, which was having to do 1,500 damage to one leg that has 100% durable, or the tiny and pretty hard to hit hip joints. You can one shot Warstriders with the railgun now if you aim it right and charge it."
The War Strider's body and legs are nearly immune to anything below heavy armor penetration. Your entire goal is a clean sightline to the head. From a distance, crouch, charge the Railgun, and hold for the head; up close, an EAT to the upper leg is the fastest reliable kill.
Best Weapons Against War Striders (2026)
Community testing across r/helldivers2 and r/Helldivers (verified against multiple threads) settles on this anti-Warstrider list:
- RS-422 Railgun — the best all-rounder. One charged shot to the eye kills; two shots to the hip also works. It's the community's default answer.
- GR-8 Recoilless Rifle — one clean hit to the upper leg or eye deletes a Warstrider; with crew-load it becomes a rapid anti-Warstrider turret.
- EAT-17 / EAT-411 — "The EAT one shots the Warstrider if you hit it in the upper leg." Disposable, so call it down when you need it.
- LAS-99 Quasar Cannon — "an EAT but with infinite ammo"; slower charge, but you never run out.
- APW-1 Anti-Materiel Rifle — four shots to the eye kills one; it takes patience and a stable firing position.
- MLS-4X Commando — one guided rocket to the hip can one-shot it (hard to land, but it also strips guns and cannons off Factory Striders, per the r/Helldivers loadout thread).
- Thermite grenades — work, but slowly; the Warstrider can keep firing at you for the 6+ seconds it takes to burn, so they're a last resort.
What does NOT work: laser cannon (takes "so long to kill" it'll get off multiple grenade volleys), AMR on the body (useless), and any light-penetration weapon. If you're bringing a light-pen primary, your support slot needs to be one of the anti-tank options above — see the best weapons tier list for the full support-weapon ranking.
How to Kill a Warstrider, Step by Step
- Spot it before it spots you. War Striders move slowly; you have time to reposition to a flank with a clear head shot.
- Strip its ability to fight you. If you have a Commando or Recoilless, you can knock out its cannon and grenade launcher mounts first — a disarmed Warstrider is just an armored zombie.
- Kill it at the eye. Charged Railgun, Recoilless or EAT to the head. One shot, walker dead.
- If you can't see the head, hit the hip. Two Railgun shots or one Commando rocket to the hip joint will usually finish it.
- Never approach in the open. The ragdoll volleys will lock you down; fight from cover and keep your distance.
War Striders arrive via Automaton dropships — if you kill the dropship before it deploys, the Strider never lands. Shooting down dropships is a legitimate anti-Warstrider tactic, and it's why Eagle airstrikes are still a staple on the bot front. The Eagle 1 guide covers the strike patterns that delete landings.
Why Are Warstriders / Rupture Strain Enemies Gone?
You may have noticed a front where the heavy bots suddenly stopped appearing — this is the Galactic War's assault division system at work. Automaton forces on the map are organized into named assault divisions (like the Rupture Strain division), and when a campaign ends, routed divisions withdraw from that planet. The official Battle Tracker logs these events — for example, on the in-game date 2186-01-02, "Heeth is liberated" and "Assault Division: Rupture Strain U5A is routed from Heeth" in the same breath: the planet's liberation literally removed that division's forces, War Striders included, from the front.
So if you search for whether Rupture Strain enemies were "removed": yes, but not from the game — from that specific liberated planet. The division (and its War Striders) can and does redeploy elsewhere. Our galactic map guide explains how divisions and campaigns rotate across fronts, and the live map guide shows where they are right now.
Frequently Asked Questions
What is the Warstrider in Helldivers 2?
A heavy Automaton walker added in 2025 — an armored combat platform with cannons and grenade launchers that ragdolls players and reinforces like other bot heavies. It's the reason anti-tank support weapons became mandatory on the bot front.
What is the Warstrider's weak point?
The eyes on its head (top and front) — about 500 HP with 70% durable. Destroying one instantly kills the Warstrider. The hip joints and upper legs are secondary weak points; the body and lower legs are heavily armored and should be ignored.
What weapons kill War Striders fastest?
Charged Railgun to the eye (one shot), Recoilless Rifle (one hit to the eye or upper leg), EAT (one upper-leg hit), and Quasar Cannon (one charged hit, infinite ammo). The AMR kills in four eye shots; the Commando can one-shot the hip.
Why are Warstriders gone / why are Rupture Strain enemies removed?
When a planet is liberated, the Automaton assault division defending it (for example, Rupture Strain U5A) is routed and its units stop spawning there — the Battle Tracker logs these events. The enemies aren't removed from the game; they redeploy to other fronts.
How do you avoid the Warstrider's ragdoll attacks?
Keep distance, fight from cover, and don't approach in the open — its grenade and cannon volleys ragdoll on hit. If you must close in, do it after its cannons are stripped or while it's focusing on a sentry.
Related Guides
- Helldivers 2 Factory Strider — Weak Points & How to Kill It
- Helldivers 2 Galactic Map — How to Read It & Track the War
- Helldivers 2 Live Map — Best Trackers and How to Read Them
- Helldivers 2 Best Weapons — 2026 Tier List
- Helldivers 2 Eagle 1 Guide — All Eagle Strikes Ranked
- Helldivers 2 Automaton Loadout Guide
Last updated: August 13, 2026.
More Helldivers 2 Guides
Helldivers 2 best weapons in 2026: the primary and support weapon tier list after Update 6.3, ranked per faction, with stats and what to buy first.
Bile Titans in Helldivers 2: weak points (head, underbelly sacs), best weapons and stratagems, spawn difficulties, and how to survive Terminid heavies.
Helldivers 2 boosters explained: the full list with effects and Warbonds, how unlocks work, the best boosters for each faction, and which to skip.
Helldivers 2 builds for 2026: complete loadouts for Terminids, Automatons and Illuminate — weapons, armor passives and stratagems per role.
Helldivers 2 Cheat Engine use explained: how GameGuard detects it, the real ban risk, what the cheat tables do, and the legal modding alternatives.
Helldivers 2 crashing on PC? 12 fixes for crash-on-launch, won't-launch Steam errors, the 0x44415441 mod crash, and the prod_slim beta.
Is Helldivers 2 crossplay? Yes — PC, PS5 and Xbox Series X|S share one matchmaking pool. Full platform matrix, friend code setup, and why there's no cross-save.
Are the Cyborgs in Helldivers 2? Yes — they return in the 2026 Machinery of Oppression update. Full lore, the Automaton connection, and new enemy counters.
