Big Walk Walkthrough — Complete Guide to Beating the Game
A complete Big Walk walkthrough: tutorial, Drawbridge, Red/Green/Blue/Yellow Towers, the Black Tower ending, and every key you need to progress.
Big Walk Walkthrough — Complete Guide to Beating the Game
Big Walk is a 2-12 player co-op adventure from House House (the makers of Untitled Goose Game), out August 4, 2026 on PC, PS5, Switch 2 and macOS. You and your friends explore an open Australian-bushland world and solve puzzles to unlock keys, activate transport, and finally reach the game's ending. The game never forces a linear path — but there is a natural order, and this walkthrough follows it.
Here's what you'll learn:
- How Big Walk's progression loop works (gourds, keys, key cutters)
- The tutorial and how to escape the starting playground
- The Drawbridge (starting area) and its key
- All four colored towers in order: Red → Green → Blue → Yellow
- The Black Tower, the black sphere, and how the ending works
- What each tower's key unlocks (map room, chairlift, train, tunnels)

How Big Walk Progression Works
Every region in Big Walk follows the same loop:
- Solve 4-5 mini-puzzles spread around the area
- Each puzzle rewards a gourd (a pear-shaped collectible) or a head
- Slot all rewards into the area's key machine to pull out a key
- Cut the key into shape at the "key cutter" pedestals (each cutter points to the next)
- The shaped key unlocks the next region or transport
There's no HUD, no quest log, no map at the start — orientation comes from landmarks, key-cutter arrows and the world itself. The full-game run is roughly 6-7 hours for a focused group (see FAQ).
Big Walk constantly takes away your ability to talk. Before each puzzle room, agree on signals: "one jump means yes, repeated jumps means change it" is a system that works across almost every puzzle.
Step 1: The Tutorial (Playground)
You start in a playground-style room that acts as the hub. The tutorial teaches the basics: moving, picking up items, kicking them, sitting on surfaces to slide, and gesturing to friends when you're separated.
Finish the tutorial puzzles, then walk out into the open world. You'll see the ocean ahead — the drawbridge sits out there, but you can't cross it yet. The map room, the four colored towers and the train are all locked behind keys.
Step 2: The Drawbridge (Starting Area)
The drawbridge unlocks after you solve four puzzles and slot their gourds into the machine on the beach:
- Blue Room puzzle — one player locked inside reads a pattern; the outside player recreates it on a pegboard
- Green Structure puzzle — all players press their pillar button at the same time
- Mechanical Arm puzzle — pick up a friend and stack to reach a high switch
- Cave (Telescope) puzzle — hold the telescope button so a friend can grab the gourd in the opened box
Place the four gourds, pull the key, then follow the key cutter chain (three cutters north, two on the beach). The shaped key opens the drawbridge — cross it to reach the rest of the island. You'll pass a locked blue doorway on the way: the Map Room, which needs the Red Tower key.

Step 3: Red Tower — Unlocks the Map Room
Head up the hill (look for the red key cutter at the base). The Red Tower needs five gourds:
- Green Room puzzle — locked player calls out symbols, outside player presses them in sequence
- Yellow Maze puzzle — a timed handoff through a maze; set up the receiver before activating
- Train Station Cannon puzzle — timed cannon delivery, same handoff principle
- Basketball Court puzzle — score the light-up ball repeatedly until all lights are on
- Mountain Gesture puzzle — copy a sequence of poses as a group
Reward: the Red Tower key opens the Map Room, where you grab the foldable map. This is the single most important unlock in the game — every coordinate puzzle (including the famous 4166 1899 puzzle) needs it. Do not skip it.
The Green Tower and later areas are full of coordinate-hunting puzzles. The foldable map from the Map Room is required — without it you can't plot where to go.
Step 4: Green Tower — Activates the Chairlift
Past the Red Tower, back where you solved the Timer Cannon puzzle, you'll find the Green Tower. Five puzzles including the 4166, 1899 coordinate puzzle (plot the coordinates on your map and press the button at the rock), the Orange Barn, Blue Signal, Yellow Stand, and Beach House puzzles.
Reward: the Green Tower key activates the chairlift (lift station) — a fast way to move around the map and a gateway toward the Blue and Yellow areas.
Step 5: Blue Tower — Starts the Train
The Blue Tower sits near the lighthouse. Its five puzzles include the Heavy Ball, Locked Yellow Room, Scaffold House, Color Tile and Beach Tower puzzles.
Reward: the Blue Tower key activates the train station — the train becomes your main long-distance transport, and it also hides access to a secret shiny room near the lighthouse. (Full train activation details are covered in our dedicated train guide.)

Step 6: Yellow Tower — Opens the Tunnels
The Yellow Tower is the hardest and last of the four colored towers. Its puzzles include the Five-minute Countdown, Double Blue Telescope, Double-turnstile Pattern House, Green Flare Gun and Double House Tile puzzles, plus the control-panel set (Easter Egg Hunt, Sound Check, Music Room).
Reward: the Yellow Tower key opens the Tunnels — the route toward the game's final area.
Step 7: The Black Tower & Ending
Once you have the Yellow Tower key, take it to the barred wall: this is the point of no return toward the ending. Take the key, use it to unlock the wall, and you'll see the destination — a large black sphere in the distance.
Walk to it together, clear the final run of puzzles in the Black Tower area, and the first ending plays. The black sphere sequence is the game's climactic set-piece; afterwards, the game offers a remixed endgame for continued play.
Before unlocking the barred wall, make sure you've grabbed the map, collected any secret rewards (like the shiny room by the lighthouse), and your whole group is ready — the ending sequence takes you away from the open world.
FAQ
How long does it take to beat Big Walk? A focused group of 2-4 can finish the main path in roughly 6-7 hours. Exploring every puzzle, secret and the endgame remix pushes it well past 10 hours.
How many towers are in Big Walk? Five main regions: the starting drawbridge area plus four colored towers (Red, Green, Blue, Yellow), then the Black Tower finale.
What is the ending of Big Walk? After the Yellow Tower, you unlock the barred wall and walk to a large black sphere, clear the final puzzles, and the first ending plays. An endgame remix mode follows for continued play.
Can you play Big Walk with 2 players? Yes — 2 players is fully supported and the most common way to play. Puzzles scale for 2/3/4-player groups (more buttons, more pieces, higher targets).
Is Big Walk replayable? Yes — the day-night cycle, hidden secrets, different group sizes and the endgame remix give it strong replay value.