Balatro Planet Cards guide: full effect table for Pluto to Eris, unlock requirements for secret Planet cards, level chips scaling, and optimal hand leveling.
Balatro Planet Cards — All 12 Cards, Levels and the Best Planet Strategy
Planet Cards are Balatro's hand-leveling system. Each one permanently raises the base Chips and Mult of a specific poker hand for the rest of the run. There are 12 of them — 9 standard plus 3 secret ones (Planet X, Ceres, Eris). If you searched "balatro planet cards," you want the full reference table, how to unlock the specials, and an answer to "which hand should I actually level?" All of that is below.

Official resources: Steam store page · Balatro wiki (Planet cards) · IGN Planet cards explainer · Wikipedia
What Planet Cards Do: The 30-Second Version
- Planet Cards are consumables — they take a consumable slot and are gone once used
- Using one permanently levels the matching hand for this run only: each level adds Chips and Mult, stacking with no cap
- Levels reset when you start a new run
- They're the scoring foundation: Planet Cards raise the base, Jokers supply the multipliers, and you need both
Final score ≈ (hand base Chips + played card values) × (hand base Mult + Joker +Mult) × XMult. Planet Cards touch the two "base" terms directly — they're the most reliable source of big numbers in the game.
All 12 Planet Cards (Official Wiki Values)
Values below are from the official wiki. Note: Mercury levels Pair, not High Card — plenty of older guides online have this backwards.
| Planet Card | Hand | Bonus per Level | Base Value |
|---|---|---|---|
| Pluto | High Card | +1 Mult / +10 Chips | 1 Mult × 5 Chips |
| Mercury | Pair | +1 Mult / +15 Chips | 2 Mult × 10 Chips |
| Uranus | Two Pair | +1 Mult / +20 Chips | 2 Mult × 20 Chips |
| Venus | Three of a Kind | +2 Mult / +20 Chips | 3 Mult × 30 Chips |
| Saturn | Straight | +3 Mult / +30 Chips | 4 Mult × 30 Chips |
| Jupiter | Flush | +2 Mult / +15 Chips | 4 Mult × 35 Chips |
| Earth | Full House | +2 Mult / +25 Chips | 4 Mult × 40 Chips |
| Mars | Four of a Kind | +3 Mult / +30 Chips | 7 Mult × 60 Chips |
| Neptune | Straight Flush | +4 Mult / +40 Chips | 8 Mult × 100 Chips |
| Planet X | Five of a Kind | +3 Mult / +35 Chips | 12 Mult × 120 Chips |
| Ceres | Flush House | +4 Mult / +40 Chips | 14 Mult × 140 Chips |
| Eris | Flush Five | +3 Mult / +50 Chips | 16 Mult × 160 Chips |
The harder the hand, the juicier the card. Pluto (High Card) only adds +10 Chips per level, while Eris (Flush Five) adds +50 — but you won't land many Flush Fives in a run, either.
Unlocking the Three Secret Planets
- Planet X, Ceres, and Eris don't start in the pool — they're hidden cards
- Unlock them by playing the matching hand in the current run (Five of a Kind, Flush House, or Flush Five). After that, the corresponding Planet can show up in shops for the rest of that run only
- Every new run re-locks them until you play those hands again
- Collecting all 12 lights up the collection entry (a discovery reward)
How to Get More Planet Cards
- Celestial Packs — the most reliable source, $3+ in the shop
- Direct shop purchase (~$3, random pick)
- Blue Seal: hold a Blue Seal card in hand at round end to generate a Planet card for the last hand you played
- The High Priestess Tarot: creates 1-2 random Planet cards
- The Fool Tarot: copies the last Tarot/Planet card you used this run
- 8 Ball Joker: generates a Planet card when you play a hand with at least two 8s
Which Planet Is Best? The Meta Answer
- Jupiter (Flush) is the community's default pick for reliability: a Flush is just 5 cards of one suit, any deck can find them, and the upgrade efficiency is great — treat it as the safe baseline
- Mercury (Pair) is the value king: every single hand you play can be a Pair, and stacked with trigger Jokers the levels get absurd
- The secret three have the highest ceilings: Eris and Ceres give the biggest single-level bumps, made for Flush Five / Flush House builds
- The correct way to decide: let your Jokers choose. If your Jokers are Flush-oriented (Droll, Crafty), buy Jupiter on sight; if they're per-hand triggers, Mercury and Pluto serve better (full category breakdown in the Jokers guide)
Early on, use whatever shows up. Late game, commit to one hand — a level-30 Flush beats five level-10 hands every time. Splitting your upgrades is the most common newbie waste.
Planet Cards × Tarot Cards: The Full Loop
- Tarot reshapes the deck (recolor suits, boost ranks, add enhancements), Planet Cards reward the hands you built, and Jokers multiply the result skyward
- Example: The Sun turns Diamonds into Hearts → Heart Flushes get easier → Jupiter levels faster → Bloodstone and Lusty Joker cash in on every Heart (heart-build details in the Bloodstone guide)
- Voucher synergy: Telescope (Celestial Packs always contain your most-played hand) is the strongest Voucher in the whole system; Observatory (Planet cards in consumable slots give X1.5) is the late-game spike
- Joker synergies: Constellation (+X0.1 per Planet used), Satellite (+$1/round per Planet used), Astronomer (free Planets and Celestial Packs), Perkeo (copies a Planet every round as Negative)
The Nebula Deck starts with Telescope: your Celestial Packs always contain your most-played hand. Feed one Flush and you can ride Jupiter past level 15 by mid-game.
Common Mistakes
- Royal Flush has no Planet card of its own — it levels together with Straight Flush (Neptune)
- Planet Cards can't be applied to Jokers, and they don't carry over between runs
- Black Hole is a Spectral card, not a Planet — it raises every hand by one level. Our Aura guide covers the Spectral family it belongs to
FAQ
How many planet cards are in Balatro?
12 — 9 standard Planets (Pluto through Neptune, covering High Card through Straight Flush) plus 3 secret ones (Planet X, Ceres, Eris).
Which planet cards are the best?
Jupiter (Flush) is the most reliable, Mercury (Pair) the best value, Eris/Ceres the highest ceiling. Rule of thumb: follow your Jokers.
How do I get more planet cards?
Celestial Packs, shop purchases, Blue Seal, The High Priestess / The Fool Tarot, and the 8 Ball Joker.
What are the special planet cards?
Planet X (Five of a Kind), Ceres (Flush House), and Eris (Flush Five) — they enter the shop pool only after you play the matching hand in that run.
What does Jupiter planet card do?
Each use raises Flush base stats by +2 Mult / +15 Chips for the rest of the run, stacking without limit.
For more guides, builds, and strategies, check out our Balatro Hub.
Related Guides
- Balatro Decks Guide — All 15 Decks and Unlock Conditions
- Balatro Aura Guide — Spectral Cards and Editions
- Balatro Differences Between iOS and PC Version: Full Guide
- Balatro Mods — Steamodded, Lovely and Best Community Mods
- Balatro Wallpapers — Best Sources for 4K, Desktop and Phone
Last updated: 2026-08-12.
