7 Days to Die Map Guide: Navezgane, RWG & Pregen (2026)

7 Days to Die maps explained: Navezgane cities and POIs, random-gen world sizes (4K-10K), Pregen maps, teleport commands and console map differences.

Last Updated: August 13, 2026

7 Days to Die Map Guide: Navezgane, RWG and Pregen Worlds (2026)

7 Days to Die gives you three map options: Navezgane, the hand-built campaign world where every city and POI sits in a fixed spot; random-generated worlds (RWG), which rebuild a map from your seed at sizes from 4K to 10K blocks; and Pregen maps, pre-generated RWG worlds shipped with the game. This guide covers what each map offers, the cities and biomes of Navezgane, the coordinates and marker system, the teleport commands that make travel painless, and how the map situation differs between PC and console.

7 Days to Die official gameplay screenshot
7 Days to Die official gameplay screenshot


Official resources: Steam store page · Official wiki: Navezgane · Official wiki: Random World Generation · Official wiki: Server (map settings)

The Three Map Types: Navezgane vs RWG vs Pregen

Every 7 Days to Die world falls into one of three buckets, and the choice changes your whole playthrough:

Map type What it is Best for
Navezgane Hand-built campaign map, fixed layout Learning the game, co-op groups who share map knowledge, predictable runs
RWG (Random World Generation) Procedural map built from a seed + size Replay value, fresh POI layouts, servers that want a unique world
Pregen (Pregen6k/8k) RWG worlds generated by The Fun Pimps and shipped with the game Instant world generation, no wait time, varied-but-fair layouts

The key difference between Navezgane and RWG is memory vs variety. Navezgane is always the same: once you know that Diersville is northwest of the center and the Wasteland hugs the southwest corner, that knowledge never goes stale. RWG worlds are different every time — same seed and same size always produce the same world, but change either one and you get a fresh map. The game's Random World Generation wiki page documents the full system, including how the game balances biomes, cities and roads during generation.

Per the official Navezgane wiki page: the map "covers an area of 32 km2 with 100 meters of highly irradiated area surrounding the edges of the map" — Navezgane is a fixed-size world with a radioactive border that stops you at the edge.

Navezgane County, Arizona — "Killer of Monsters" in Apache — is the map most players cut their teeth on. Per the official wiki, its biomes break down as: Pine Forest to the west, Burnt Forest to the southeast, Snow to the north, Desert to the southeast, and Wasteland to the southwest, with a Plains region in the middle. The major settlements:

  • Diersville — the classic first town in the forest biome, close to Trader Rekt. It has a hospital (the biggest and most demanding building in town), a bank, a weapons shop, a pharmacy and a grocery store. Most early quests route through here.
  • Gravestown — in the Burnt Forest, noticeably more dangerous than Diersville thanks to the biome's hazard level. Burned-out buildings, less intact loot, tougher spawns.
  • Perishton — the plains town, home of the Perishton Tunnel (a community-favorite horde base because it funnels zombies through two entrances) and a cluster of useful POIs.
  • Departure — the largest city, in the desert. It holds the Dishong Tower, the tallest building in the game (about 107 m to the roof), plus high-tier industrial POIs.

Beyond the cities, the Navezgane landmarks players plan routes around include Bob's Boars/Carl's Corn (food and Super Corn), the Steel Water Tower just below Diersville, Lathan's Hardware in the desert mining town (square, easy to defend, near a coal mine), and NFD Engine 4 with its bell tower for ranged Blood Moon defense. Because the map is static, these locations are identical for every player — which is exactly why interactive map tools work so well for Navezgane (more below).

How Big Is the Navezgane Map?

The official wiki puts Navezgane at 32 km² (roughly 5,700 × 5,700 blocks, since one block is one meter); community guides often call it a "6K-sized" map. That's smaller than the biggest RWG worlds — a 10K RWG map is about 10240 × 10240 blocks (well over 100 km²). Navezgane's border is a lethal irradiated strip about 100 m wide, so there's no wandering past the edge; the map simply ends.

For comparison, RWG world sizes officially supported are 4096, 6144, 8192 and 10240 blocks, with 6144 as the server default. In practice: 4K is cramped for more than a couple of players, 6K is the sweet spot for most groups, 8K suits larger communities, and 10K is a beast that demands a lot of travel time and server RAM. Mods can push RWG beyond 10K, but the vanilla options above are what the game and official servers support.

Random World Generation and Pregen Maps

When you start a new RWG game you pick a seed and a size; the game then spends a few minutes building the terrain, roads, cities and POI placements. Since 1.0 the generator is noticeably faster and more stable, and V2.0 improved it further with better city layouts. Two practical notes:

  • Same seed + same size + same game version = the same world. If your group wants everyone to start on an identical map for testing, share the seed.
  • Pregen maps skip generation entirely. The Fun Pimps ship pre-generated worlds — Pregen06k1, Pregen06k2, Pregen08k1, Pregen08k2 — that load instantly and still feel random. Servers commonly pick a Pregen to avoid the first-boot generation wait (see the dedicated server guide for the GameWorld setting).

Map Markers, Coordinates and the Compass

Navigation runs on three tools:

  • The map (M key). Opens the full map of the areas you've explored; unexplored terrain stays fogged. You can zoom and scroll, and clicking places a custom marker with a label — mark your base, your farm, trader locations and loot caches the moment you find them, because you will forget where that second trader was by day 10.
  • The compass. The bar at the top of the HUD shows cardinal directions; combined with the map's coordinate readout it's how you navigate without opening the map every ten seconds.
  • Coordinates. The game map displays positions in East/West and North/South relative to the world center (0,0). Community guides cite landmarks by these coordinates — for example, the Steel Water Tower sits around 1092 E, 371 N, and the Perishton Tunnel around 1768 W, 1910 N.

7 Days to Die official gameplay screenshot
7 Days to Die official gameplay screenshot

For fast travel without a vehicle, the console commands page covers the teleport options: tp x z (or tp x y z) drops you at exact coordinates, and in debug mode you can Ctrl+right-click the map to teleport to the cursor. Both are the fastest way to confirm a POI's coordinates before walking there.

Interactive Map Tools

Because Navezgane is static, third-party interactive maps let you look up every trader, city and POI without booting the game. The two most-used are 7dtd.tools/map and GameTrek's Navezgane interactive map (gmtreks.com), both of which overlay trader locations, towns, military sites, caves and roadside POIs on the hand-built world. For RWG worlds, the community uses world renderers that read your save/seed and produce a full map — search "7 Days to Die world renderer" for the current tools, since they update with each game version.

Map Differences on PS4, Xbox One and the New Consoles

The map situation splits by platform generation:

  • PS4/Xbox One (legacy 2016 edition): Navezgane only, with a pre-generated fixed layout. Random world generation is not supported on the legacy consoles, and the map never received the 1.0-era updates (see the PS4 & Xbox One update status page for the full story).
  • PS5/Xbox Series X|S Console Edition: the modern game, with Navezgane, RWG and Pregen maps all available. RWG generation on console is slower than PC but works.
  • PC: everything, plus modded map tools like CompoPack prefabs and custom RWG mods (covered in the mod launcher guide).
Navezgane for new players, RWG for veterans

If this is your first playthrough, start on Navezgane. Every guide, video and interactive map you'll find assumes Navezgane coordinates, so you can actually follow along. Switch to RWG once you know the game's systems — the unknown layout is half the fun, but it also hides resources you'd otherwise know where to find.

FAQ

What is the best map in 7 Days to Die?

For learning the game and following guides, Navezgane — it's fixed, well-documented and has every biome. For long-term servers and replay value, an RWG 6K or 8K world (or a Pregen map) keeps things fresh. There's no "best" overall; it depends on whether you value predictability or variety.

How big is the Navezgane map?

About 32 km² per the official wiki — roughly 5,700 × 5,700 blocks, with a ~100 m irradiated border. RWG worlds can be much larger: officially 4096, 6144, 8192 or 10240 blocks per side.

What is a Pregen map in 7 Days to Die?

A Pregen map is a randomly generated world that The Fun Pimps generated ahead of time and ship with the game (Pregen06k1/2, Pregen08k1/2). It loads instantly with no generation wait and is a common choice for dedicated servers.

Can PS4 and Xbox One players use random world generation?

No. The legacy PS4/Xbox One edition only has a fixed Navezgane-style layout. Random world generation is available on PC and on the current PS5/Xbox Series X|S Console Edition.

How do I mark a location on the 7 Days to Die map?

Open the map with M, then click on the spot you want to mark and type a label. Marked locations persist on your map and are visible to you regardless of distance — essential for tracking base, farm and trader positions.


Related guides: 7 Days to Die Console Commands — full admin list · 7 Days to Die Servers — hosting and serverconfig.xml · 7 Days to Die on PS4 & Xbox One — update status · 7 Days to Die Crossplay — PC, PS5 & Xbox · 7 Days to Die Modpacks — best overhauls

Last updated: August 13, 2026.

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