Cities Skylines Sandbox — Dev Mode, Cheats & How to Play

How to play Cities Skylines sandbox: CS1 Content Manager (unlimited money/unlock), -devmode and mods (81 Tiles, Move It, TM:PE), and CS2's cheat toggles.

By RogueWiki Editors · Last Updated: August 12, 2026

Cities Skylines Sandbox Guide — Dev Mode, Cheats & How to Play (CS1 + CS2)

The short version: "Sandbox" in Cities Skylines means two layers. The base game is already failure-free free building (no campaign, no forced goals); "sandbox mode" means removing the last constraints — unlimited money, everything unlocked, every tile usable. CS1 does it with the built-in Content Manager mods (unlimited money/soil, full unlock) plus the -devmode launch parameter for the developer UI; CS2 has cheat toggles built straight into the main-menu Content Manager. If you're searching "how to do sandbox in city skylines," you want the concrete steps — this guide takes you from enabling it to basic gameplay.

Cities: Skylines official screenshot (Steam store art)
Cities: Skylines official screenshot (Steam store art)


Official resources: Steam store page (CS1) · Steam store page (CS2) · CS1 official Wiki — mods · Wikipedia — Cities: Skylines · Wikipedia — Cities: Skylines II

What "Sandbox" Actually Means

  • The base layer: CS has no traditional "failure" — go bankrupt and you can take loans or reload; no monsters, no wars; the only pressure is your own planning.
  • The sandbox layer (this guide's topic): turn off money and unlock constraints and play it purely as a "toybox" game.
  • The difference: normal mode has money-management pressure; sandbox = unlimited money + everything unlocked + all tiles, so you only design and admire.
Who sandbox is for

City painters, video makers, and layout testers should go sandbox immediately. New players who want the management pressure should play normal first — CS's economic pressure is gentle, with plenty of warnings before bankruptcy.

CS1: Three Ways to Enable Sandbox

Method 1: Built-in mods (recommended) Main menu → Content Manager → Mods tab → enable the built-in:

  • Unlimited Money
  • Unlimited Soil (unlimited terrain resources)
  • Unlock All (all buildings/milestones)

Method 2: -devmode developer mode Right-click CS1 in Steam → Properties → add -devmode to launch options → press ~ in-game to open the developer UI with commands like "Get More Money" (for players who want more control).

Method 3: Third-party mods (advanced) Subscribe to 81 Tiles on the Workshop (unlock all 81 map tiles instead of 9) — the city-painter's core mod, combined with unlimited money for whole-map planning.

Cheating and achievements

In CS1, enabling unlimited money/full unlock marks some saves as "cheated," but it doesn't break the game; to go back to normal, just disable the toggles in Content Manager (it doesn't affect existing saves, only new build demands).

CS2: Sandbox/Cheat Toggles (Built-In, No Mods)

CS2 made cheats an official feature:

  • Main menu → Content Manager → enable unlimited money / full unlock toggles (this path is confirmed by the community and outlets like PCGamesN).
  • New cities created afterward start with them active; CS2 has had these toggles built in since launch — no mods needed.
  • CS2's mod ecosystem runs on Paradox Mods (official); tool mods like Move It have been ported by the community — more in the DLC guide.
CS1 vs CS2 sandbox differences

CS1's "sandbox" leans on built-in mods + Workshop (81 Tiles is mandatory). CS2 supports cheat toggles natively, and its tile system is already 441 tiles (no 81 Tiles equivalent needed) — CS2 gives city painters a full tier more freedom, at the cost of the performance bar (see the system requirements guide).

Essential Sandbox Mods (CS1, Workshop)

Mod What it does Priority
81 Tiles Unlock all 81 map tiles Must-have
Unlimited Money / Unlock All Built-in; sandbox core Must-enable
Move It Fine-tune road/building positions (community #1 rec) Strongly recommended
TM:PE Traffic management (lanes, intersection control) Strongly recommended
Fine Road Anarchy Draw roads ignoring rules City painters
Node Controller Intersection/node fine control Advanced

Basic Gameplay: 30-Minute Onboarding (Normal Mode Flow)

  1. Roads first: hook one arterial road to the highway exit; don't grid-spam from the start.
  2. Zone: lay residential (R), commercial (C), and industrial (I) along roads — keep housing away from industry.
  3. Power & water: build a power plant + water pumps/towers and connect them; keep budget at 100% first.
  4. Services: past ~1,000 population, add schools, clinics, fire, and police.
  5. Traffic is the real game: your Traffic Flow percentage is your actual "score"; when it jams, use one-way roads, roundabouts, and interchanges.
  6. Expand: milestones unlock new tiles → buy land → continue; in sandbox the whole map is available immediately.
Three "don'ts" for new mayors

Don't grid out all 9 tiles at once (budget death). Don't put industry next to housing (pollution drives residents out). Don't neglect the power/water budget (100% is the floor). For traffic headaches, pick a flat map to start — see the maps guide.

Frequently Asked Questions

How do I enable sandbox mode in Cities Skylines?

CS1: Main menu → Content Manager → Mods → enable built-in Unlimited Money / Unlimited Soil / Unlock All (plus Workshop's 81 Tiles). CS2: turn on the cheat toggles in the main-menu Content Manager.

What is dev mode in Cities Skylines?

CS1's -devmode launch parameter unlocks a developer UI (~ to open) with commands like adding money; for most players the built-in Content Manager toggles are enough.

Does Cities Skylines 2 have cheats?

Yes. CS2 has built-in unlimited-money/full-unlock toggles (main menu → Content Manager) — no mods required.

What are the best Cities Skylines mods?

CS1: 81 Tiles, Move It, TM:PE (traffic), Unlimited Money. CS2: the official Paradox Mods platform plus community-ported tools.

Is Cities Skylines hard?

Not really — there's no failure state and the management pressure is gentle; the real difficulty is late-game traffic and city scale (which also gets hardware-hungry).


Last updated: August 12, 2026.